singrdk/base/Kernel/Singularity.Hal.Acpi/AmlInterpreter/AcpiNamespace.cs

484 lines
17 KiB
C#
Raw Normal View History

2008-11-17 18:29:00 -05:00
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Microsoft Research Singularity
//
using System;
using System.Collections;
using System.Diagnostics;
using System.Text;
namespace Microsoft.Singularity.Hal.Acpi
{
public class AcpiNamespace
{
/// <summary>
/// The absolute or relative location of a node in the ACPI namespace.
/// </summary>
public class NodePath
{
bool isAbsolute;
int numParentPrefixes;
string[] nameSegments;
public NodePath(bool isAbsolute, int numParentPrefixes, string[] nameSegments)
{
Debug.Assert(numParentPrefixes >= 0, "numParentPrefixes >= 0");
Debug.Assert(!isAbsolute || numParentPrefixes == 0,
"Absolute path cannot have parent prefixes");
Debug.Assert(nameSegments.Length >= 0);
foreach (string name in nameSegments) {
AssertIsValidName(name);
}
this.isAbsolute = isAbsolute;
this.numParentPrefixes = numParentPrefixes;
this.nameSegments = nameSegments;
}
public bool IsAbsolute
{
get
{
return isAbsolute;
}
}
public int NumParentPrefixes
{
get
{
return numParentPrefixes;
}
}
public string[] NameSegments
{
get
{
return nameSegments;
}
}
public NodePath AddSegment(string segment)
{
string[] resultNameSegments = new string[this.nameSegments.Length + 1];
for (int i = 0; i < this.nameSegments.Length; i++) {
resultNameSegments[i] = (string)this.nameSegments[i];
}
resultNameSegments[resultNameSegments.Length - 1] = segment;
return new NodePath(IsAbsolute, NumParentPrefixes, resultNameSegments);
}
public NodePath RemoveSegment()
{
string[] resultNameSegments = new string[this.nameSegments.Length - 1];
for (int i = 0; i < this.nameSegments.Length - 1; i++) {
resultNameSegments[i] = (string)this.nameSegments[i];
}
return new NodePath(IsAbsolute, NumParentPrefixes, resultNameSegments);
}
public override string ToString()
{
StringBuilder builder = new StringBuilder();
for (int i = 0; i < nameSegments.Length - 1; i++) {
builder.Append(nameSegments[i]);
builder.Append("\\");
}
if (nameSegments.Length > 0) {
builder.Append(nameSegments[nameSegments.Length - 1]);
}
return builder.ToString();
}
}
/// <summary>
/// A restricted type of NodePath that must be statically absolute.
/// </summary>
/// <remarks>Not every absolute path has this type - some are AbsoluteNodePaths
/// and some are NodePaths. The purpose of this subclass is to statically enforce
/// that absolute paths are always used in certain limited contexts.</remarks>
public class AbsoluteNodePath : NodePath
{
public AbsoluteNodePath(string[] nameSegments)
: base(false, 0, nameSegments) { }
public static AbsoluteNodePath CreateRoot()
{
return new AbsoluteNodePath(new string[] { });
}
public AbsoluteNodePath AddSegmentAbsolute(string segment)
{
return new AbsoluteNodePath(AddSegment(segment).NameSegments);
}
public AbsoluteNodePath RemoveSegmentAbsolute()
{
return new AbsoluteNodePath(RemoveSegment().NameSegments);
}
}
/// <summary>
/// A node in the ACPI namespace tree.
/// </summary>
public class Node
{
private string name;
private Node parentNode;
private IDictionary childByNameMap = null;
private AcpiObject.AcpiObjectCell value;
/// <summary>
/// Create a root node.
/// </summary>
public Node()
{
this.name = "";
this.parentNode = null;
this.value = new AcpiObject.AcpiObjectCell(new AcpiObject.UninitializedObject());
}
/// <summary>
/// Create a child node with a given name and parent node.
/// </summary>
public Node(string name, Node parentNode)
{
AssertIsValidName(name);
Debug.Assert(parentNode != null);
this.name = name;
this.parentNode = parentNode;
this.value = new AcpiObject.AcpiObjectCell(new AcpiObject.UninitializedObject());
parentNode.AddChild(this);
}
/// <summary>
/// Makes this node refer to the same value as the given node.
/// </summary>
/// <remarks>Aliased names refer to not only the same object but
/// the same object location (cell). Any updates to either node
/// immediately appear in the other.</remarks>
public void AliasTo(Node n)
{
this.value = n.value;
}
private void AddChild(Node child)
{
Debug.Assert(child.parentNode == this);
if (childByNameMap == null) {
childByNameMap = new SortedList();
}
Debug.Assert(!childByNameMap.Contains(child.name));
childByNameMap.Add(child.name, child);
}
public Node ParentNode
{
get
{
return parentNode;
}
}
public string Name
{
get
{
return name;
}
}
public Node GetChildByName(string name)
{
if (childByNameMap != null && childByNameMap.Contains(name)) {
return (Node)childByNameMap[name];
}
else {
return null;
}
}
public AcpiObject.AcpiObject Value
{
get
{
return value.Value;
}
set
{
this.value.Value = value;
}
}
public void Remove()
{
if (childByNameMap != null) {
foreach (Node child in childByNameMap.Values) {
child.Remove();
}
}
if (this.parentNode != null) {
this.parentNode.childByNameMap.Remove(name);
}
}
public AbsoluteNodePath Path
{
get
{
// Measure how deep this node's path is
int level = 0;
Node n = parentNode;
while (n != null) {
level++;
n = n.parentNode;
}
// Build the path
string[] nameSegments = new string[level];
n = this;
for(int i = nameSegments.Length - 1; i >= 0; i--) {
nameSegments[i] = n.name;
n = n.parentNode;
}
return new AbsoluteNodePath(nameSegments);
}
}
public int CountSubtreeNodes()
{
int count = 1;
if (childByNameMap != null) {
foreach (Node child in childByNameMap.Values) {
count += child.CountSubtreeNodes();
}
}
return count;
}
public void GetSubtreeNodes(Node[] result, ref int startIndex)
{
result[startIndex] = this;
startIndex++;
if (childByNameMap != null) {
foreach (Node child in childByNameMap.Values) {
child.GetSubtreeNodes(result, ref startIndex);
}
}
}
public Node FindValue(AcpiObject.AcpiObject value)
{
if (this.Value == value) {
return this;
}
else if (childByNameMap != null) {
foreach (Node child in childByNameMap.Values) {
Node result = child.FindValue(value);
if (result != null) {
return result;
}
}
}
return null;
}
public override string ToString()
{
return Path.ToString();
}
public void DumpSubtree()
{
#if SINGULARITY_KERNEL
DebugStub.WriteLine(this.ToString());
#else
Console.WriteLine(this.ToString());
#endif
if (childByNameMap != null) {
foreach (Node child in childByNameMap.Values) {
child.DumpSubtree();
}
}
}
}
public class NodeAlreadyExistsException : Exception
{
public NodeAlreadyExistsException()
: base("Node already exists")
{
}
public NodeAlreadyExistsException(string message)
: base("Node already exists: " + message)
{
}
}
private Node rootNode = new Node();
public AcpiNamespace()
{
}
/// <summary>
/// Look up the node at a given absolute node path.
/// </summary>
/// <returns>The requested node, or null if the node is not found.</returns>
public Node LookupNode(AbsoluteNodePath nodePath)
{
return LookupDescendantNode(rootNode, nodePath.NameSegments);
}
/// <summary>
/// Look up the node at a given absolute or relative node path.
/// This may include "single segment name" paths which invoke the
/// search strategy described in section 5.3 of the ACPI spec 3.0b.
/// </summary>
/// <param name="currentPath">Absolute path of the current path
/// relative to which any relative node path will be determined.</param>
/// <returns>The requested node, or null if the node is not found.</returns>
public Node LookupNode(NodePath nodePath, AbsoluteNodePath currentPath)
{
if (nodePath.IsAbsolute) {
return LookupDescendantNode(rootNode, nodePath.NameSegments);
}
else {
Node startNode = LookupNode(currentPath);
Debug.Assert(startNode != null, "LookupNode: Current path did not resolve");
if (nodePath.NumParentPrefixes > 0) {
for (int i = 0; i < nodePath.NumParentPrefixes; i++) {
startNode = startNode.ParentNode;
if (startNode == null) {
throw new ArgumentException("Relative path attempts to move above root");
}
}
return LookupDescendantNode(startNode, nodePath.NameSegments);
}
else {
// The search rules apply - try successively larger scopes
while (startNode != null) {
Node result = LookupDescendantNode(startNode, nodePath.NameSegments);
if (result != null) {
return result;
}
startNode = startNode.ParentNode;
}
return null;
}
}
}
/// <summary>
/// A version of LookupNode that does not ever apply the search rules.
/// </summary>
private Node LookupNodeNoSearch(NodePath nodePath, AbsoluteNodePath currentPath)
{
if (nodePath.IsAbsolute) {
return LookupDescendantNode(rootNode, nodePath.NameSegments);
}
else {
Node startNode = LookupNode(currentPath);
Debug.Assert(startNode != null, "LookupNode: Current path did not resolve");
for (int i = 0; i < nodePath.NumParentPrefixes; i++) {
startNode = startNode.ParentNode;
if (startNode == null) {
throw new ArgumentException("Relative path attempts to move above root");
}
}
return LookupDescendantNode(startNode, nodePath.NameSegments);
}
}
private Node LookupDescendantNode(Node node, string[] nameSegments)
{
Node n = node;
foreach (string name in nameSegments) {
n = n.GetChildByName(name);
if (n == null) {
break;
}
}
return n;
}
public Node CreateNodeAt(NodePath nodePath, AbsoluteNodePath currentPath)
{
if (LookupNodeNoSearch(nodePath, currentPath) != null) {
throw new NodeAlreadyExistsException();
}
// Find deepest existing node on the path
NodePath ancestorNodePath = nodePath;
Node ancestorNode;
int stepsUp = 0;
do {
ancestorNodePath = ancestorNodePath.RemoveSegment();
stepsUp++;
ancestorNode = LookupNodeNoSearch(ancestorNodePath, currentPath);
} while (ancestorNode == null);
// Create remaining names to get a node with the desired path
Node newNode = null;
string[] nameSegments = nodePath.NameSegments;
for (int i = nameSegments.Length - stepsUp; i < nameSegments.Length; i++) {
newNode = new Node((string)nameSegments[i], ancestorNode);
ancestorNode = newNode;
}
return newNode;
}
public Node FindValue(AcpiObject.AcpiObject value)
{
return rootNode.FindValue(value);
}
public Node[] GetAllNodes()
{
Node[] result = new Node[rootNode.CountSubtreeNodes()];
int startIndex = 0;
rootNode.GetSubtreeNodes(result, ref startIndex);
return result;
}
private static void AssertIsValidName(string name)
{
Debug.Assert(IsValidName(name), "Invalid name for ACPI namespace node");
}
public void DumpTree()
{
rootNode.DumpSubtree();
}
internal static bool IsValidName(byte[] name)
{
return name.Length == 4 &&
(Char.IsUpper((char)name[0]) || (char)name[0] == '_') &&
(Char.IsUpper((char)name[1]) || (char)name[1] == '_' || Char.IsDigit((char)name[1])) &&
(Char.IsUpper((char)name[2]) || (char)name[2] == '_' || Char.IsDigit((char)name[2])) &&
(Char.IsUpper((char)name[3]) || (char)name[3] == '_' || Char.IsDigit((char)name[3]));
}
internal static bool IsValidName(string name)
{
return name.Length == 4 &&
(Char.IsUpper(name[0]) || name[0] == '_') &&
(Char.IsUpper(name[1]) || name[1] == '_' || Char.IsDigit(name[1])) &&
(Char.IsUpper(name[2]) || name[2] == '_' || Char.IsDigit(name[2])) &&
(Char.IsUpper(name[3]) || name[3] == '_' || Char.IsDigit(name[3]));
}
}
}