singrdk/base/Kernel/Singularity.Hal.ApicPC/HalDevices.cs

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///////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: HalDevices.cs
//
// Note:
//
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// #define DEBUG_PCI_INTERRUPT_TRANSLATION
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using System;
using System.Collections;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft.Singularity;
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using Microsoft.Singularity.Hal;
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using Microsoft.Singularity.Hal.Acpi;
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using Microsoft.Singularity.Io;
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namespace Microsoft.Singularity.Hal
{
// Lockstep states for MP initialization. The bootstrap
// processor (BSP) sets states beginning Bsp and the
// upcoming Application Processor (AP) sets states beginning
// with Ap.
internal enum MpSyncState : int
{
BspWaitingForAp = 0,
ApOnline = 1,
BspWaitingForApCalibration = 2,
ApCalibrationDone = 3,
BspWaitingApRunning = 6,
ApRunning = 7
}
[CLSCompliant(false)]
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public sealed class HalDevicesApic : HalDevices
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{
private const byte PicBaseVector = 0x60;
private const byte ApicBaseVector = 0x70;
private static IoApic [] ioApics;
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private static HalDevicesApic devices;
private static HalClockApic halClock;
private static ApicTimer halTimer;
private static Apic halPic;
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private static PicStub pic; // for squelching pic interrupts
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private static PMTimer pmTimer;
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private static Timer8254Apic stallTimer;
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private static RTClockApic rtClock;
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private static HalMemory halMemory;
private static int processorCount;
private static volatile MpSyncState mpSyncState;
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private static HalScreenDirect halScreen;
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public static HalDevices Create()
{
devices = new HalDevicesApic();
return devices;
}
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private void InitializeBsp(Processor rootProcessor)
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{
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DebugStub.Print("HalDevicesApic.Initialize()\n");
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pmTimer = AcpiTables.GetPMTimer();
// Get PIC resources. Pic is masked by default.
PnpConfig picConfig
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= (PnpConfig)IoSystem.YieldResources("/pnp/PNP0000", typeof(PicStub));
pic = new PicStub(picConfig);
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pic.Initialize(PicBaseVector);
// Parse MP Table and create IO apics
MpResources.ParseMpTables();
ioApics = IoApic.CreateIOApics();
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halPic = new Apic(ioApics);
halPic.Initialize(ApicBaseVector);
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// Apic timer is used to provide one-shot timer interrupts.
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halTimer = new ApicTimer(halPic);
halTimer.Initialize();
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// Calibrate timers
Calibrate.CpuCycleCounter(pmTimer);
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Calibrate.ApicTimer(pmTimer, halTimer);
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// Legacy timer is used to time stalls when starting CPUs.
PnpConfig i8254Config
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= (PnpConfig)IoSystem.YieldResources("/pnp/PNP0100", typeof(Timer8254Apic));
stallTimer = new Timer8254Apic(i8254Config);
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// Real-time clock
PnpConfig rtClockConfig
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= (PnpConfig)IoSystem.YieldResources("/pnp/PNP0B00", typeof(RTClockApic));
rtClock = new RTClockApic(rtClockConfig, halPic);
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// Compose our HalClock from the component clocks we have available
halClock = new HalClockApic(halPic, rtClock, new PMClock(pmTimer));
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SystemClock.Initialize(halClock, TimeSpan.FromHours(8).Ticks);
rootProcessor.AddPic(halPic);
rootProcessor.AddTimer(halTimer.Interrupt, halTimer);
rootProcessor.AddClock(halClock.Interrupt, halClock);
InitializeProcessorCount();
DebugReportProcessors();
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halTimer.Start();
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// Get the screen resources. Since we have metadata above to
// declare all fixed resources used by the screen,
// YieldResources("") will keep the resource tracking correct:
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halScreen = new HalScreenDirect(IoSystem.YieldResources("", typeof(HalScreen)));
Console.Screen = (HalScreen)halScreen;
halPic.DumpState();
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foreach (IoApic ioApic in ioApics) {
ioApic.DumpRedirectionEntries();
}
pic.DumpRegisters();
}
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private void InitializeAp(Processor processor)
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{
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// Thread.BindKernelThread(nextKernelThread,
// nextKernelStackBegin,
// nextKernelStackLimit);
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// Fleeting check that allocator works.
Object o = new Object();
if (o == null)
DebugStub.Break();
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halPic.Initialize();
halTimer.Initialize();
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processor.AddPic(halPic);
processor.AddTimer(halTimer.Interrupt, halTimer);
processor.AddClock(halClock.Interrupt, halClock);
SetMpSyncState(MpSyncState.ApOnline);
WaitForMpSyncState(MpSyncState.BspWaitingForApCalibration);
// Calibrate timers
ulong t1 = Processor.CycleCount;
Calibrate.CpuCycleCounter(pmTimer);
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Calibrate.ApicTimer(pmTimer, halTimer);
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ulong t2 = Processor.CycleCount;
Tracing.Log(Tracing.Audit, "Calibration time {0}",
new UIntPtr((uint)(t2 - t1)));
SetMpSyncState(MpSyncState.ApCalibrationDone);
bool success = false;
WaitForMpSyncState(MpSyncState.BspWaitingApRunning, 100000,
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ref success);
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SetMpSyncState(MpSyncState.ApRunning);
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halTimer.Start();
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}
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public override void Initialize(Processor processor)
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{
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Cpu thisCpu = (Cpu) Platform.CurrentCpu;
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if (processor.Id == 0) {
InitializeBsp(processor);
IoSystem.RegisterKernelDriver(
typeof(HpetResources),
new IoDeviceCreate(Hpet.CreateDevice)
);
}
else {
InitializeAp(processor);
}
}
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public override void ReleaseResources()
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{
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rtClock.ReleaseResources();
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rtClock = null;
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halTimer.ReleaseResources();
halTimer = null;
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halPic.ReleaseResources();
halPic = null;
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pic.ReleaseResources();
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pic = null;
}
[NoHeapAllocation]
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public override bool InternalInterrupt(byte interrupt)
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{
if (interrupt >= PicBaseVector && interrupt < ApicBaseVector) {
// Spurious PIC interrupt.
// Appears to happen once on test boards even though PIC
// is masked out and no interrupt was raised before masking.
pic.DumpRegisters();
pic.AckIrq((byte) (interrupt - PicBaseVector));
return true;
}
return false;
}
[NoHeapAllocation]
internal static void StallProcessor(uint microseconds)
{
ulong todo = microseconds *
(Processor.CyclesPerSecond / 1000000);
ulong last = Processor.CycleCount;
ulong elapsed = 0;
while (elapsed < todo) {
// Keep track of how much time has elapsed.
ulong now = Processor.CycleCount;
elapsed += (now - last);
last = now;
}
}
internal static void SwitchToHpetClock(Hpet hpet)
{
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DebugStub.WriteLine("Switching to HPET clock");
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halClock.SwitchToHpetClock(
new HpetClock(hpet, (ulong)halClock.GetKernelTicks() + 1000u)
);
}
[Conditional("SINGULARITY_MP")]
[NoHeapAllocation]
private static void SetMpSyncState(MpSyncState newState)
{
Tracing.Log(Tracing.Debug, "Changing MP sync state {0} -> {1}",
(uint)mpSyncState, (uint)newState);
mpSyncState = newState;
}
[Conditional("SINGULARITY_MP")]
[NoHeapAllocation]
private static void WaitForMpSyncState(MpSyncState newState,
uint microseconds,
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ref bool success)
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{
Tracing.Log(
Tracing.Debug,
"Waiting for MP sync state {0} -> {1} ({2} microseconds)",
(uint)mpSyncState, (uint)newState, microseconds
);
ulong todo = microseconds * (Processor.CyclesPerSecond / 1000000);
ulong last = Processor.CycleCount;
ulong elapsed = 0;
success = false;
while (elapsed < todo) {
ulong now = Processor.CycleCount;
elapsed += (now - last);
last = now;
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if (HalDevicesApic.mpSyncState == newState) {
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success = true;
return;
}
}
Tracing.Log(Tracing.Debug, "Mp sync state timed out");
}
[Conditional("SINGULARITY_MP")]
[NoHeapAllocation]
private static void WaitForMpSyncState(MpSyncState newState)
{
Tracing.Log(
Tracing.Debug,
"Waiting for MP sync state {0} -> {1} (indefinite)",
(uint)mpSyncState, (uint)newState
);
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while (HalDevicesApic.mpSyncState != newState)
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;
}
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[NoHeapAllocation]
public override byte GetMaximumIrq()
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{
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return halPic.MaximumIrq;
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}
//
// Adding and removing interrupts from the Pic.
//
[NoHeapAllocation]
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public override void EnableIoInterrupt(byte irq)
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{
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halPic.EnableIrq(irq);
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}
[NoHeapAllocation]
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public override void DisableIoInterrupt(byte irq)
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{
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halPic.DisableIrq(irq);
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}
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private void InitializeProcessorCount()
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{
Madt madt = AcpiTables.GetMadt();
if (madt != null) {
processorCount = madt.GetLocalApics().Count;
}
else if (MpResources.ProcessorEntries != null) {
processorCount = MpResources.ProcessorEntries.Count;
}
else {
processorCount = 1;
}
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//
// Platform.ThePlatform.CpuRealCount was setup by
// the boot loader and should be the same that we read here.
//
DebugStub.Assert(Platform.ThePlatform.CpuRealCount == processorCount);
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}
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//
// This returns the available physical processors, which may be more
// than the actual processors started.
//
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[NoHeapAllocation]
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public override int GetProcessorCount()
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{
return processorCount;
}
private static void DebugReportProcessors()
{
#if SINGULARITY_MP
string kernelType = "Multi";
#else
string kernelType = "Uni";
#endif
DebugStub.Print("{0}processor kernel on {1} processor system.\n",
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__arglist(kernelType, devices.GetProcessorCount()));
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}
[Conditional("SINGULARITY_MP")]
[NoHeapAllocation]
private static void AnnounceApFail(int nextCpu)
{
MpSyncState localMpState = mpSyncState;
DebugStub.Print("MpState {0}", __arglist(localMpState));
DebugStub.Break();
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Platform bi = Platform.ThePlatform;
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DebugStub.Print("Cpu {0} failed. ",
__arglist(nextCpu));
DebugStub.Print("GotBack-> Status {0} Count {1:x8}\n",
__arglist(bi.MpStatus32, bi.MpCpuCount));
}
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//
// CPU's specifies the limit of the number of processors we will
// start since they may have been limited from the command line.
//
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[Conditional("SINGULARITY_MP")]
// [NoHeapAllocation]
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private static void StartApProcessorsInternal(int cpus)
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{
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// Kernel thread stack variables
Thread nextKernelThread;
UIntPtr nextKernelStackBegin;
UIntPtr nextKernelStackLimit;
//
// We fire up all processors unless limited by the
// cpus argument. They are started sequentially and
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// serialize on a spin lock in low memory.
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//
int expectedCpus = devices.GetProcessorCount();
DebugStub.Assert(cpus <= expectedCpus);
//
// cpus may be less than the real expected CPU's due to
// the command line argument passed to Main()
//
if (cpus < expectedCpus) {
expectedCpus = cpus;
}
// If only 1 cpu, we are done
if (cpus == 1) {
return;
}
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int nextCpu = 1;
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int nextCpuRealId;
Platform p = Platform.ThePlatform;
nextCpuRealId = p.ApicId;
nextCpuRealId++;
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bool en = Processor.DisableInterrupts();
try {
do {
DebugStub.Print("Starting CPU {0} / {1}\n",
__arglist(nextCpu + 1,
expectedCpus));
SetMpSyncState(MpSyncState.BspWaitingForAp);
Tracing.Log(Tracing.Audit,
"Initializing cpu {0}", (uint)nextCpu);
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nextKernelThread = Thread.PrepareKernelThread(Processor.processorTable[nextCpu]);
Platform.ThePlatform.MpBootInfo.PrepareForCpuStart(nextCpu);
nextKernelStackBegin = Platform.ThePlatform.MpBootInfo.KernelStackBegin;
nextKernelStackLimit = Platform.ThePlatform.MpBootInfo.KernelStackLimit;
//
// Set it on the processor object so it may be set when the starting
// processor initializes
//
Processor.processorTable[nextCpu].InitializeKernelThreadState(
nextKernelThread, nextKernelStackBegin, nextKernelStackLimit);
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Tracing.Log(Tracing.Audit,
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"Starting cpu {0}. Stack start {1:x8} limit {3:x8})\n",
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new UIntPtr(nextCpu),
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nextKernelStackBegin,
nextKernelStackLimit);
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DebugStub.WriteLine("Attempting to start cpu real id {0}\n", __arglist(nextCpuRealId));
Platform bi = Platform.ThePlatform;
halPic.SendSingleStartupIPI((uint)nextCpuRealId, (byte) (bi.MpEnter32 >> 12));
nextCpuRealId++;
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WaitForMpSyncState(MpSyncState.ApOnline);
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SetMpSyncState(MpSyncState.BspWaitingForApCalibration);
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WaitForMpSyncState(MpSyncState.ApCalibrationDone);
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SetMpSyncState(MpSyncState.BspWaitingApRunning);
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WaitForMpSyncState(MpSyncState.ApRunning);
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Processor.RestoreInterrupts(en);
en = false;
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DebugStub.Print("Cpu {0} running ({1} remaining).\n",
__arglist(nextCpu,
expectedCpus - nextCpu - 1));
} while (++nextCpu < expectedCpus);
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DebugStub.Print("Done.");
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Platform np = Platform.ThePlatform;
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}
finally {
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DebugStub.Print("Reached finally block in StartApProcessorsInternal()");
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Processor.RestoreInterrupts(en);
}
}
// [NoHeapAllocation]
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public override void StartApProcessors(int cpus)
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{
if (GetProcessorCount() > 1) {
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StartApProcessorsInternal(cpus);
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}
}
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//
// Reset the Ap processors so there is no way they will be woken
// up by a debug NMI while in the processor of shutdown/warmboot.
//
[NoHeapAllocation]
public override void ResetApProcessors()
{
//
// Send SIPI to reset them back to real mode with everything
// flushed and spinning in the BIOS and not OS or OS boot loader
// code.
//
halPic.BroadcastResetIPI();
}
//
// This is a NMI freeze for the debugger
//
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[NoHeapAllocation]
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public override void FreezeProcessors()
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{
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halPic.BroadcastFreezeIPI();
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}
[NoHeapAllocation]
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public override void SendFixedIPI(byte vector, int from, int to)
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{
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halPic.SendFixedIPI(vector, from, to);
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}
[NoHeapAllocation]
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public override void BroadcastFixedIPI(byte vector, bool includeSelf)
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{
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halPic.BroadcastFixedIPI(vector, includeSelf);
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}
[NoHeapAllocation]
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public override void ClearFixedIPI(int interrupt)
{
// Native does not need the interrupt parameter
halPic.ClearFixedIPI(interrupt);
}
public override byte TranslatePciInterrupt(byte currentInterruptLine,
byte pciInterruptPin,
PciPort pciPort)
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{
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//
// The pin number in the tables is zero based, while the pin number
// from the PCI config space is 1-based. So convert to the table space.
//
pciInterruptPin -= 1;
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("HalApic: Translating interrupt for PCI device 0x{0:x} pin {1} on Bus 0x{2:x}\n",
__arglist(pciPort.Device, pciInterruptPin, pciPort.Bus));
#endif
//
// By default, if we can't find the device, we'll return the current
// interrupt line.
//
byte resultLine = currentInterruptLine;
foreach (MpInterruptEntry interruptEntry in MpResources.IoInterruptEntries)
{
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("Found interrupt entry bus 0x{0:x} busIrq 0x{1:x} => ApicId 0x{2:x} ApicLine 0x{3:x}\n",
__arglist(interruptEntry.BusId,
interruptEntry.BusIrq,
interruptEntry.ApicId,
interruptEntry.ApicLine));
#endif
//
// According to the MPS spec: for PCI buses, the bus IRQ in the table entry
// contains the pin in the low two bits, and the device number in the next
// five bits (and the rest are reserved).
//
if ((interruptEntry.BusId == pciPort.Bus) &&
((interruptEntry.BusIrq & 3) == pciInterruptPin) &&
(((interruptEntry.BusIrq >> 2) & ((1 << 5) - 1)) == pciPort.Device))
{
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("Found device 0x{0:x} connected to IoApic Id 0x{1:x}, line 0x{2:x}\n",
__arglist(pciPort.Device, interruptEntry.ApicId, interruptEntry.ApicLine));
#endif
//
// And then we need to translate it into a global interrupt number.
//
foreach (Acpi.IoApic ioApic in AcpiTables.GetMadt().GetIoApics())
{
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("Found IoApic 0x{0:x}, interrupt base 0x{1:x}\n",
__arglist(ioApic.Id, ioApic.InterruptBase));
#endif
if (ioApic.Id == interruptEntry.ApicId)
{
resultLine = (byte)(ioApic.InterruptBase + interruptEntry.ApicLine);
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("Using global interrupt line 0x{0:x}\n",
__arglist(resultLine));
#endif
return resultLine;
}
}
break;
}
}
#if DEBUG_PCI_INTERRUPT_TRANSLATION
DebugStub.Print("HalApic: Translated PCI device 0x{0:x} pin {1} on bus 0x{2:x} to global interrupt 0x{3:x}\n",
__arglist(pciPort.Device, pciInterruptPin, pciPort.Bus, resultLine));
#endif
return resultLine;
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}
}
}