254 lines
8.6 KiB
C#
254 lines
8.6 KiB
C#
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////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: SingleAddrSpaceDelivery.cs
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//
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// Note: Standard single address space implementation of channel delivery
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// mechanism.
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//
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using System;
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using System.Threading;
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using System.Runtime.CompilerServices;
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using Microsoft.Singularity;
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using Microsoft.Singularity.V1.Threads;
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using Microsoft.Singularity.V1.Security;
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using Microsoft.Singularity.V1.Services;
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using Microsoft.Singularity.V1.Types;
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using Allocation = Microsoft.Singularity.Memory.SharedHeap.Allocation;
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using SharedHeap = Microsoft.Singularity.Memory.SharedHeap;
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using DelegationState = Microsoft.Singularity.Channels.EndpointCore.DelegationState;
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namespace Microsoft.Singularity.Channels
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{
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[CLSCompliant(false)]
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public unsafe sealed class SingleAddrSpaceDelivery: DeliveryImpl
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{
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public const string ImplName = "SingleAddrSpaceChannels";
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private Allocation * /* EndpointCore */ peerEp;
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internal SingleAddrSpaceDelivery(
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Allocation* /*EndpointCore* opt(ExHeap)!*/ endpoint): base(endpoint)
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{
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}
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internal override void Initialize(DeliveryImpl peerDi)
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{
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peerEp = SharedHeap.CurrentProcessSharedHeap.Share(peerDi.EndpointAlloc,
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SharedHeap.CurrentProcessSharedHeap.EndpointPeerOwnerId,
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(UIntPtr)0,
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Allocation.GetSize(peerDi.EndpointAlloc));
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this.endpoint->SetCachedPeer(peerEp);
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this.endpoint->SetPeerStateValid(true);
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}
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internal override void Connect(DeliveryImpl expDi,
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Allocation* /*EndpointCore* opt(ExHeap)!*/ securityEp)
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{
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base.Connect(expDi, securityEp);
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this.Initialize(expDi);
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expDi.Initialize(this);
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}
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public override void Close() {
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this.Closed = true;
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// clear the collectionEvent.
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// Needed in case we are called from the cleanup thread.
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this.endpoint->CollectionEvent = new AutoResetEventHandle();
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}
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/// <summary>
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/// Explicitly frees this end of the channel. If other end is also
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/// freed, the channel is deallocated, meaning we have to deallocate
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/// the kernel handles for the auto reset events.
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/// Since both threads on the channel could try to do this simultaneously,
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/// we use the ref counting on the underlying endpoints to let the last
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/// free operation (the one pulling the ref count to 0) to free the associated
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/// event.
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/// </summary>
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internal static bool Free(SingleAddrSpaceDelivery dm)
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{
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Tracing.Log(Tracing.Debug,
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"Freeing endpoint {0:x8} of deliveryImpl type:" + ImplName,
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(UIntPtr)dm.endpointAlloc);
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bool isExp = (dm.endpoint->ChannelId > 0);
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bool peerFreed = false;
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bool meFreed = false;
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if (dm.Peer() != null) {
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// release our ref count on the peer
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peerFreed = TryFreeResources(dm.Peer(),
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SharedHeap.CurrentProcessSharedHeap.EndpointPeerOwnerId);
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}
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// release our endpoint
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meFreed = TryFreeResources(dm.endpointAlloc,
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SharedHeap.CurrentProcessSharedHeap.EndpointOwnerId);
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// our definition of freeing the channel is if we freed the exp
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// side
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return ((isExp && meFreed) || (!isExp && peerFreed));
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}
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/// <summary>
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/// The peer thread might try this too, so we use the ref count of the
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/// underlying memory to allow only the last freeer to also free the
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/// associated auto-reset event handle. Make sure to grab the handle
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/// before freeing the endpoint.
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/// </summary>
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unsafe private static bool TryFreeResources(
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Allocation* /*EndpointCore*/ endpoint,
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SharedHeap.AllocationOwnerId ownerId)
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{
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EndpointCore* epData =
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(EndpointCore*)Allocation.GetDataUnchecked(endpoint);
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AutoResetEventHandle areHandle = epData->GetAreHandle();
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DeliveryHandle dh = epData->dImpHandle;
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int channelId = epData->ChannelId;
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bool lastRefGone = SharedHeap.KernelSharedHeap.Free(endpoint,
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ownerId);
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if (lastRefGone) {
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if (dh != DeliveryHandle.Zero) {
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DeliveryHandle.Dispose(dh);
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}
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if (areHandle.id != UIntPtr.Zero) {
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Process.kernelProcess.ReleaseHandle(areHandle.id);
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}
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}
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return lastRefGone;
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}
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internal override Allocation* MoveEndpoint(SharedHeap fromHeap,
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SharedHeap toHeap,
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Process newOwner)
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{
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DebugStub.Assert(fromHeap == toHeap);
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// Careful about the order.
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// Since we don't know if this is a release (current process owns it)
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// or an acquire (current process does not necessarily own it), we
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// have to bypass the owner check here.
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int processId = newOwner.ProcessId;
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this.ProcessId = processId;
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this.OwnerPrincipalHandle = new PrincipalHandle(newOwner.Principal.Val);
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// Don't check for delegation here since this is for kernel calls on
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// moving endpoints to SIPs. Delegation should not be involved.
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// The following should not be necessary, but just in case:
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this.OwnerDelegationState = DelegationState.None;
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Allocation.SetOwnerProcessId(this.endpointAlloc, processId);
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Allocation.SetOwnerProcessId(this.peerEp, processId);
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Monitoring.Log(Monitoring.Provider.EndpointCore,
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(ushort)EndpointCoreEvent.TransferToProcess, 0,
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(uint)ChannelId, (uint)processId, 0, 0, 0);
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return this.endpointAlloc;
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}
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/// <summary>
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/// Notify the peer that a message is ready.
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/// </summary>
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internal override void NotifyPeer()
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{
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PeerImpl().Notify();
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#if CHANNEL_COUNT
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//Interlocked.Increment(ref messageCount);
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PerfCounters.IncrementMsgsSent();
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#endif
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}
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[NoHeapAllocation]
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public override Allocation* Peer()
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{
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return this.peerEp;
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}
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[NoHeapAllocation]
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private DeliveryImpl PeerImpl() {
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return EndpointCore.AllocationEndpointDeliveryImpl(Peer());
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}
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/// <summary>
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/// Close peer endpoint.
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/// </summary>
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internal override bool ClosePeer()
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{
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PeerImpl().Close();
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return true;
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}
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/// <summary>
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/// Is peer endpoint closed.
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/// </summary>
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internal override bool PeerClosed()
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{
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return PeerImpl().Closed;
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}
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internal override int PeerProcessId {
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[NoHeapAllocation]
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get {
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return PeerImpl().ProcessId;
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}
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}
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internal override int PeerReceiveCount {
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[NoHeapAllocation]
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get {
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return PeerImpl().ReceiveCount;
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}
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}
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internal override PrincipalHandle PeerPrincipalHandle {
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[NoHeapAllocation]
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get {
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return PeerImpl().OwnerPrincipalHandle;
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}
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set {
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PeerImpl().OwnerPrincipalHandle = value;
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}
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}
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internal override bool IsMechanismInitialized()
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{
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// is initialized at kernel start time
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return true;
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}
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//new versions for deep pointers
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internal override void BeginUpdate(byte* basep, byte* source, int* tagAddress, int msgSize)
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{
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return;
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}
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unsafe internal override void MarshallPointer(byte* basep, byte** target, SystemType type, byte* targetParent, int offset)
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{
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return;
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}
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internal override string GetImplName()
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{
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return ImplName;
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}
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}
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}
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