singrdk/base/Kernel/Singularity/Isal/arm/Psr.cs

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C#
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2008-11-17 18:29:00 -05:00
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file defines an architecture-neutral encapsulation of the state which is saved
// during a thread context switch.
using System;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
namespace Microsoft.Singularity.Isal.Arm
{
[CLSCompliant(false)]
[AccessedByRuntime("referenced in c++")]
public struct Psr
{
[AccessedByRuntime("referenced in c++")]
public const uint Negative = 0x80000000;
[AccessedByRuntime("referenced in c++")]
public const uint Zero = 0x40000000;
[AccessedByRuntime("referenced in c++")]
public const uint Carry = 0x20000000;
[AccessedByRuntime("referenced in c++")]
public const uint Overflow = 0x10000000;
[AccessedByRuntime("referenced in c++")]
public const uint DspOverflow = 0x08000000;
[AccessedByRuntime("referenced in c++")]
public const uint Jazelle = 0x01000000;
[AccessedByRuntime("referenced in c++")]
public const uint Thumb = 0x00000020;
[AccessedByRuntime("referenced in c++")]
public const uint GreaterThanOrEqualMask = 0x000F0000;
[AccessedByRuntime("referenced in c++")]
public const int GreaterThanOrEqualShift = 16;
[AccessedByRuntime("referenced from C++")]
public const uint GE3 = 0x00080000; // Greater than or equal [3].
[AccessedByRuntime("referenced from C++")]
public const uint GE2 = 0x00040000; // Greater than or equal [2].
[AccessedByRuntime("referenced from C++")]
public const uint GE1 = 0x00020000; // Greater than or equal [1].
[AccessedByRuntime("referenced from C++")]
public const uint GE0 = 0x00010000; // Greater than or equal [0].
[AccessedByRuntime("referenced in c++")]
public const uint BigEndian = 0x00000200;
[AccessedByRuntime("referenced in c++")]
public const uint DisableDataAbort = 0x00000100;
[AccessedByRuntime("referenced in c++")]
public const uint DisableIrq = 0x00000080;
[AccessedByRuntime("referenced in c++")]
public const uint DisableFiq = 0x00000040;
[AccessedByRuntime("referenced from C++")]
public const uint Reserve = 0x06f0fc00; // For future architectures.
[AccessedByRuntime("referenced in c++")]
public const uint ModeMask = 0x0000001F;
}
}