// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================================= // // Class: ThreadState // // Purpose: Enum to represent the different thread states // //============================================================================= #if ISA_ARM using System.Runtime.CompilerServices; #endif namespace System.Threading { /// /// /// Scheduler thread state /// /// #if ISA_ARM [AccessedByRuntime("Referenced in interlocked.cpp")] #endif public enum ThreadState:byte { Undefined = 0x0, Running = 0x1, Unstarted = 0x2, Stopped = 0x4, Suspended = 0x8, Blocked = 0x10, Runnable = 0x20, } /// /// /// Scheduler thread's actions /// /// public enum ThreadActions { Undefined = 0x0, Run = 0x1, Unstart = 0x2, Stop = 0x4, Suspend = 0x8, Block = 0x10, MakeRunnable = 0x20, Freeze = 0x40, UnFreeze = 0x80, DelayAbort = 0x100, UndoDelayAbort = 0x200 } }