//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // Note: Simple Singularity test program. // using System; using System.Threading; using Microsoft.Singularity.V1.Services; using Microsoft.Singularity.Channels; using Microsoft.Contracts; using Microsoft.SingSharp.Reflection; using Microsoft.Singularity.Applications; using Microsoft.Singularity.Io; using Microsoft.Singularity.Configuration; [assembly: Transform(typeof(ApplicationResourceTransform))] namespace Microsoft.Singularity.Applications { [ConsoleCategory(DefaultAction=true)] internal class Parameters { [InputEndpoint("data")] public readonly TRef Stdin; [OutputEndpoint("data")] public readonly TRef Stdout; reflective internal Parameters(); internal int AppMain() { return WaitTest.AppMain(this); } } public class WaitTest { //[ShellCommand("waittest", "Execute demo for non-infinite waiting")] internal static int AppMain(Parameters! config) { Console.WriteLine("Testing float and threads."); Console.Write("Still testing float and threads."); Console.WriteLine(); TestFloat(); Thread t1 = new Thread(new ThreadStart(WaitThreadOne)); Thread t2 = new Thread(new ThreadStart(WaitThreadTwo)); t1.Start(); t2.Start(); Console.WriteLine("Main Thread sleeping 6 seconds for test completion"); #if DEBUG_SLEEP ulong u1 = Processor.CycleCount; #endif Thread.Sleep(TimeSpan.FromMilliseconds(6000)); #if DEBUG_SLEEP ulong u2 = Processor.CycleCount; #endif Console.WriteLine("Main Thread waking and exiting"); #if DEBUG_SLEEP Console.WriteLine(" u1 = {0,14}", u1); Console.WriteLine(" u2 = {0,14}", u2); Console.WriteLine(" u2-u1 = {0,14}", u2 - u1); Console.WriteLine(" u2-u1 = {0,14} ms", ((u2 - u1) * 1000) / Processor.CyclesPerSecond); #endif return 0; } public static void TestFloat() { ulong v; float f = (float)2.0; v = BitConverter.SingleToUInt32Bits((float)1.0); Console.WriteLine(" 1.0 {0:x16}", v); v = BitConverter.SingleToUInt32Bits(f); Console.WriteLine(" 2.0 {0:x16}", v); v = BitConverter.SingleToUInt32Bits((float)10.0); Console.WriteLine(" 10.0 {0:x16}", v); v = BitConverter.DoubleToUInt64Bits(1.0); Console.WriteLine(" 1.0 {0:x16}", v); v = BitConverter.DoubleToUInt64Bits(f); Console.WriteLine(" 2.0 {0:x16}", v); v = BitConverter.DoubleToUInt64Bits(10.0); Console.WriteLine(" 10.0 {0:x16}", v); if (f >= 1.0) { Console.WriteLine(" f >= 1.0"); } if (f <= 10.0) { Console.WriteLine(" f <= 10.0"); } } public static void WaitThreadOne() { Console.WriteLine("Starting Wait Thread One"); TestFloat(); #if DONT Queue q = new Queue(); Console.WriteLine("Queue: {0}\n", q); #endif for (int i = 0; i < 5; i++) { Console.WriteLine("Thread One About To Sleep " + ProcessService.GetUpTime().Ticks); Thread.Sleep(TimeSpan.FromMilliseconds(1000)); Console.WriteLine("Thread One Waking Up " + ProcessService.GetUpTime().Ticks); } Console.WriteLine("Wait Thread One Exiting"); } public static void WaitThreadTwo() { Console.WriteLine("Starting Wait Thread Two"); for (int i = 0; i < 10; i++) { Console.WriteLine("Thread Two About To Sleep " + ProcessService.GetUpTime().Ticks); Thread.Sleep(TimeSpan.FromMilliseconds(30)); Console.WriteLine("Thread Two Waking Up " + ProcessService.GetUpTime().Ticks); } Console.WriteLine("Wait Thread Two Exiting"); } } }