//------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. //------------------------------------------------------------------------------ namespace Microsoft.VisualStudio.WebHost { using System; using System.Collections; using System.Globalization; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.Runtime.InteropServices; using System.Web.Hosting; public class Server : SimpleApplicationHost { // ======================= // The original version of Cassini uses the .NET thread pool to run // certain methods. There is currently no thread pool available on Singularity, // so I adapted Cassini to spin up threads on demand instead. These helper // objects assist with this; we could go back and remove them when // thread pools become available, if we wanted. // ======================= internal abstract class ThreadObject { protected abstract void Run(); public void Start() { ThreadStart threadStart = new ThreadStart(Run); Thread selfThread = new Thread(threadStart); selfThread.Start(); } #if THREAD_POOL public ThreadStart NewThreadStart() { return new ThreadStart(Run); } #endif } internal class AcceptThread : ThreadObject { private Server _server; private Socket _socket; public AcceptThread(Server server, Socket socket) { _server = server; _socket = socket; } protected override void Run() { _server.OnSocketAccept(_socket); } } internal class StartThread : ThreadObject { private Server _server; public StartThread(Server server) { _server = server; } protected override void Run() { _server.OnStart(); } } // ======================= // end helper objects // ======================= private int _port; private string _virtualPath; private string _physicalPath; private string _clientIP; //private WaitCallback _onStart; //private WaitCallback _onSocketAccept; private bool _shutdownInProgress; private Socket _socket; private Host _host; private IntPtr _processToken; private String _processUser; #if THREAD_POOL private CassiniThreadPool threadPool; private const int workerThreads = 16; private const int maxWorkItems = workerThreads * 128; #endif public Server(int port, string virtualPath, string physicalPath, string clientIP) : base(virtualPath, physicalPath) { _port = port; _virtualPath = virtualPath; _clientIP = clientIP; string directorySeparatorString = new string(Path.DirectorySeparatorChar, 1); _physicalPath = physicalPath.EndsWith(directorySeparatorString) ? physicalPath : physicalPath + directorySeparatorString; //_onSocketAccept = new WaitCallback(OnSocketAccept); //_onStart = new WaitCallback(OnStart); #if THREAD_POOL threadPool = new CassiniThreadPool(workerThreads, maxWorkItems); #endif } // //// MarshalByRefObject override //public override object InitializeLifetimeService() { // // never expire the license // return null; //} // public int Port { get { return _port; } } public string RootUrl { get { if (_port != 80) { return "http://localhost:" + _port + _virtualPath; } else { return "http://localhost" + _virtualPath; } } } // // Process identity // private const int TOKEN_ALL_ACCESS = 0x000f01ff; private const int TOKEN_EXECUTE = 0x00020000; private const int TOKEN_READ = 0x00020008; private const int TOKEN_IMPERSONATE = 0x00000004; public IntPtr GetProcessToken() { return _processToken; } public String GetProcessUser() { return _processUser; } // // Socket listening // public void Start() { _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Bind(new IPEndPoint(IPAddress.Any, _port)); _socket.Listen((int)SocketOptionName.MaxConnections); //ThreadPool.QueueUserWorkItem(_onStart); (new StartThread(this)).Start(); } public void Stop() { _shutdownInProgress = true; try { if (_socket != null) { _socket.Shutdown(SocketShutdown.Both); _socket.Close(); } } catch { } finally { _socket = null; } try { if (_host != null) { _host.Shutdown(); } while (_host != null) { Thread.Sleep(100); } } catch { } finally { _host = null; } } protected void OnSocketAccept(object acceptedSocket) { if (!_shutdownInProgress) { Connection conn = new Connection(this, (Socket)acceptedSocket, _clientIP); //Console.WriteLine("- Accept at {0} from {1}", conn.LocalIP, conn.RemoteIP); // wait for at least some input if (conn.WaitForRequestBytes() == 0) { conn.WriteErrorAndClose(400); return; } // find or create host Host host = GetHost(); if (host == null) { conn.WriteErrorAndClose(500); return; } #if FEATURE_PAL && DEBUG // ROTORTODO Console.WriteLine("Process request at " + conn.LocalIP + " from " + conn.RemoteIP); #endif // process request in worker app domain host.ProcessRequest(conn); } } protected void OnStart() { while (!_shutdownInProgress) { try { if (_socket != null) // ROTORTODO { Socket socket = _socket.Accept(); //ThreadPool.QueueUserWorkItem(_onSocketAccept, socket); #if THREAD_POOL //ThreadPool.QueueUserWorkItem(_onSocketAccept, socket); threadPool.QueueUserWorkItem( new AcceptThread(this, socket).NewThreadStart()); #else (new AcceptThread(this, socket)).Start(); #endif } } catch { Thread.Sleep(100); } } } private Host GetHost() { if (_shutdownInProgress) { return null; } Host host = _host; if (host == null) { lock (this) { if (_host == null) { _host = new Host(); _host.Configure(this, _port, _virtualPath, _physicalPath, ClientScriptVirtualPath, ClientScriptPath); } host = _host; } } return host; } internal void HostStopped() { _host = null; } } }