//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity - Singularity ABI // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: DebugService.cs // // Note: // using System; using System.Runtime.CompilerServices; using System.Threading; using Microsoft.Singularity; using Microsoft.Singularity.Memory; namespace Microsoft.Singularity.V1.Services { public struct PlatformService { [NoHeapAllocation] public static bool DisableInterrupts(); [NoHeapAllocation] public static void RestoreInterrupts(bool enabled); [NoHeapAllocation] public static bool InterruptsDisabled(); [NoHeapAllocation] [CLSCompliant(false)] public static void CleanAndInvalidateDCache(UIntPtr addr, UIntPtr length); [NoHeapAllocation] [CLSCompliant(false)] public static void InvalidateDCache(UIntPtr addr, UIntPtr length); [NoHeapAllocation] [CLSCompliant(false)] public static void SetCacheAttributes(UIntPtr addr, UIntPtr length, bool cacheable, bool bufferable); [NoHeapAllocation] public static int GetProcessorContextOffset(); [NoHeapAllocation] public static int GetThreadContextOffset(); } }