// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
namespace System.Threading {
using System.Threading;
using System;
// A constant used by methods that take a timeout (Object.Wait, Thread.Sleep
// etc) to indicate that no timeout should occur.
//
// @todo: this should become an enum.
//|
public sealed class Timeout
{
private Timeout()
{
}
//|
public static readonly TimeSpan Infinite = TimeSpan.Infinite;
}
}