/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: UdpConnectionContract.sg // // // Note: Contract definition for UDP channels // // UDP is ugly because of WriteTo and arbitrarily timed binds. // using Microsoft.Singularity.Channels; using System; namespace NetStack.Contracts { public contract UdpConnectionContract { // Requests in message BindLocalEndPoint(uint srcIP, ushort srcPort); in message ConnectWithAnyLocalEndPoint(uint dstIP, ushort dstPort); in message Connect(uint srcIP, ushort srcPort, uint dstIP, ushort dstPort); in message Write(byte[]! in ExHeap data); in message WriteTo(uint dstIP, ushort dstPort, byte[]! in ExHeap data); in message Read(); // Read one packet in message PollRead(int timeoutMillis); in message PollSelectRead(int timeoutMillis); in message PollSelectWrite(int timeoutMillis); in message Close(); in message GetLocalAddress(); in message GetLocalPort(); in message GetRemoteAddress(); in message GetRemotePort(); // Responses out message OK(); out message InvalidEndPoint(uint ip, ushort port); out message DataTooLarge(); out message NoData(); // There was nothing to read out message Data(uint srcAddr, ushort srcPort, byte[]! in ExHeap data); out message IPAddress(uint ip); out message Port(ushort port); out message PollSelectResult(bool success); // // Initial state. We use an initial "Ready" message to confirm // that the endpoint is connected before it receives any // requests. // out message Ready(); state Start : Ready! -> ReadyState; state ReadyState : one { WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> Start; PollSelectRead? -> PollSelectResult! -> Connected; PollSelectWrite? -> PollSelectResult! -> Connected; Connect? -> ConnectResult; ConnectWithAnyLocalEndPoint? -> ConnectResult; BindLocalEndPoint? -> BindResult; Close? -> Closed; } // // State following WriteTo with unbound session // state ConnectResult : one { OK! -> Connected; InvalidEndPoint! -> Start; } state BindResult : one { OK! -> LocallyBound; InvalidEndPoint! -> Start; } state ConnectFromLocallyBoundResult : one { OK! -> Connected; InvalidEndPoint! -> LocallyBound; } state Connected : one { Write? -> (OK! or DataTooLarge!) -> Connected; WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> Connected; Read? -> Data! -> Connected; PollRead? -> (Data! or NoData!) -> Connected; PollSelectRead? -> PollSelectResult! -> Connected; PollSelectWrite? -> PollSelectResult! -> Connected; Close? -> Closed; GetLocalAddress? -> IPAddress! -> Connected; GetLocalPort? -> Port! -> Connected; GetRemoteAddress? -> IPAddress! -> Connected; GetRemotePort? -> Port! -> Connected; } state LocallyBound : one { WriteTo? -> (OK! or InvalidEndPoint! or DataTooLarge!) -> LocallyBound; Connect? -> ConnectFromLocallyBoundResult; Read? -> Data! -> LocallyBound; PollRead? -> (Data! or NoData!) -> LocallyBound; PollSelectRead? -> PollSelectResult! -> LocallyBound; PollSelectWrite? -> PollSelectResult! -> LocallyBound; Close? -> Closed; GetLocalAddress? -> IPAddress! -> LocallyBound; GetLocalPort? -> Port! -> LocallyBound; GetRemoteAddress? -> IPAddress! -> LocallyBound; GetRemotePort? -> Port! -> LocallyBound; } state Closed : {} // Nothing is acceptable here } }