/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: Contracts/ServiceManager.Contracts/GameContract.sg // // Note: String replace game contract // using System; using Microsoft.Singularity.Channels; using Microsoft.Singularity.Directory; namespace Microsoft.Singularity.ServiceManager { public contract GamePlayerContract : ServiceContract { public const String ModuleName = "ReplaceGame"; out message Success(); in message Search(char[]! in ExHeap query); in message Overwrite(char[]! in ExHeap replacement, int position); in message Protect(int position); in message Score(char[]! in ExHeap query); out message AckSearch(int position); out message AckOverwrite(); out message AckProtect(); out message AckScore(int score); override state Start : one { Success! -> Ready; } state Ready : one { Search? -> AckSearch! -> Action; Score? -> AckScore! /* -> Truncate */ -> Ready; } state Action : one { Overwrite? -> AckOverwrite! /* -> Snapshot */ -> Ready; Protect? -> AckProtect! /* -> Truncate */ -> Ready; } } public contract GameContract : ServiceContract { public const String ModuleName = "GameMaster"; out message Success(); in message NewGame(); in message Entry(GamePlayerContract.Exp:Start! player, int gameId); in message StartGame(); in message EndGame(); out message AckNewGame(int gameId); out message NakNewGame(); out message AckEntry(); out message NakEntry(GamePlayerContract.Exp:Start player); out message AckStartGame(); out message AckEndGame(); override state Start : one { Success! -> Ready; } state Ready : one { NewGame? -> AckGameMaster; } state AckGameMaster : one { AckNewGame! -> Play; NakNewGame! -> Ready; } state Play : one { Entry? -> (AckEntry! or NakEntry!) -> Play; StartGame? -> AckStartGame! -> EndGame? -> AckEndGame! -> Ready; } } }