/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.Singularity.Security { using System; /// /// Represents an access mode (permission) /// public class AccessMode { private static uint next = 0; private static object sync = new object(); private string! mode; private uint num; public AccessMode(string! mode) { this.mode = mode; lock (sync) this.num = next++; } public string! Val { get { return mode; } } public uint Num { get { return num; } } public override int GetHashCode() { return mode.GetHashCode(); } public override bool Equals(object o) { AccessMode other = o as AccessMode; if (other != null){ return this.mode.Equals(other.mode); } return false; } } }