/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: CategoryAttributes.cs // // Warning: This file is compiled into the kernel, and into the runtime. // In order to get the visibility correct in all cases, some #ifs // are needed // // New Design: // This now conforms with the ideas presented in the Genesis papers, // chapter 3. In particular, a device driver is simply a Category, // and anything that is in an app manifest is either intrinsic to // apps/installations (and hence not a decoration), or else a // PropertySet or Category. using System; namespace Microsoft.Singularity.Configuration { // // The master Category declaration // // Configuration are optional. If none are specified, then the app should // be thought of as only having one (default) Category. // // A class that declares a Category must descend from this class // public class CategoryDeclaration { } ////////////////////////////////////////////////////////////////////////// // // CategoryAttribute // // Purpose: Decorates a class derived from CategoryDeclaration to // indicate that the metadata parser should declare a category // from the fields in this class // // Usage: Must decorate a class derived from CategoryDeclaration // [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class CategoryAttribute : System.Attribute { // <> is the name for this category, to distinguish between // multiple categories in the manifest private string name; public CategoryAttribute(string name) { this.name = name; } } // // The Console Category // // Console apps are apps that run in a special Category. We will designate this // by deriving a new class from CategoryDeclaration to represent this // special Category, and then creating special field annotations that only // apply to this Category. // public abstract class ConsoleCategoryDeclaration : CategoryDeclaration { internal abstract int AppMain(); } ////////////////////////////////////////////////////////////////////////// // // ConsoleCategoryAttribute // // Purpose: Top-level metadata indicating that an assembly implements the // Console Category // // Usage: Must be applied to a class derived from // ConsoleCategoryDeclaration // [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class ConsoleCategoryAttribute : System.Attribute { public ConsoleCategoryAttribute() { } private string action; private string helpMessage; private bool defaultAction; public string HelpMessage { get {return helpMessage;} set {helpMessage = value;} } public string Action { get {return action;} set {action = value;} } public bool DefaultAction { get {return defaultAction;} set {defaultAction = value;} } } ////////////////////////////////////////////////////////////////////////// // // InputEndpointAttribute // // Purpose: Console Input Unicode Pipe declaration // kinds are "data" and "control". Control is used for a 2nd // input pipe such as in More and replaces the "keyboard" [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class InputEndpointAttribute : EndpointAttribute { private string kind; public InputEndpointAttribute(string kind) { this.kind = kind; } public string Kind { get {return kind;} set {kind = value;} } } ////////////////////////////////////////////////////////////////////////// // // OutputEndpointAttribute // // Purpose: Console Input Unicode Pipe declaration // kinds are "data" and "control". Control is used for a 2nd // input pipe such as in More and replaces the "keyboard" [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class OutputEndpointAttribute : EndpointAttribute { private string kind; public OutputEndpointAttribute(string kind) { this.kind = kind; } public string Kind { get {return kind;} set {kind = value;} } } ////////////////////////////////////////////////////////////////////////// // // EndpointAttribute // // Purpose: Any non-ServiceProvider that is a requirement ought to be // declared with this attribute. This will tell CTR to pre-bind // the endpoint and will tell the config the type of the channel // so that names can be resolved without the assembly declaring // them // // Usage: Decorates a field within a class decorated with // [DriverCategory]. The field should be an endpoint. // [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class EndpointAttribute : System.Attribute { public string bindPath; public EndpointAttribute() { } public string Path { get {return bindPath;} set {bindPath = value;} } } ////////////////////////////////////////////////////////////////////////// // // ExtensionEndpointAttribute // // Purpose: Decorate an extension endpoint and indicate that CTR should bind // the endpoint before client code is invoked. // // Usage: Decorates an ExtensionEndpoint field within a class // decorated with [DriverCategory] // [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class ExtensionEndpointAttribute : EndpointAttribute { public ExtensionEndpointAttribute() { } } ////////////////////////////////////////////////////////////////////////// // // ServiceEndpointAttribute // // Purpose: Decorate a ServiceProvider endpoint. This indicates that the // endpoint will be pre-bound, so that the kernel can determine // names and drivers cannot. The parameter indicates the type of // channel that is created (second order) from this // ServiceProvider. // // Usage: Decorates a ServiceProvider field within a class decorated // with [DriverCategory] // [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public class ServiceEndpointAttribute : EndpointAttribute { // <> is a required parameter. It gives the type // of the contract that is served over this ServiceProvider // The Exp is implicit, that is, we can just specify the contract type // private System.Type serviceContractType; //private string bindPath; public ServiceEndpointAttribute(System.Type epType) { serviceContractType = epType; } // public string Path // { // get {return bindPath;} // set {bindPath = value;} // } #if SINGULARITY_KERNEL // <> is a kernel-only hack to let the Hal console set a // special name for itself. private string customName; public string CustomName { get { return customName; } set { customName = value; } } #endif } ////////////////////////////////////////////////////////////////////////// /// /// Parameter Attributes /// ////////////////////////////////////////////////////////////////////////// [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class StringParameterAttribute : ParameterAttribute { private string defaultValue; //[NotDelayed] public StringParameterAttribute(string ArgumentName) :base(ArgumentName) { } public string Default { get { return defaultValue; } set { defaultValue = value; } } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class StringArrayParameterAttribute : ParameterAttribute { private string[] defaultValue; //[NotDelayed] public StringArrayParameterAttribute(string ArgumentName) :base(ArgumentName) { } public string[] Default { get { return defaultValue; } set { defaultValue = value; } } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class LongParameterAttribute : ParameterAttribute { private long defaultValue; public LongParameterAttribute(string ArgumentName) :base(ArgumentName) { defaultValue = -1; Position = -1; } public long Default { get { return defaultValue; } set { defaultValue = value; } } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class BoolParameterAttribute : ParameterAttribute { private bool defaultValue; public BoolParameterAttribute(string name) :base(name) { defaultValue = false; Position = -1; } public bool Default { get { return defaultValue; } set { defaultValue = value; } } } [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] public class ParameterAttribute : System.Attribute { private int position; private string helpMessage; private bool mandatory; private string name; public ParameterAttribute(string Name) { this.name = Name; } public bool Mandatory { get { return mandatory; } set { mandatory = value; } } public string Name { get { return name; } set { name = value; } } public int Position { get { return position; } set { position = value; } } public string HelpMessage { get { return helpMessage; } set { helpMessage = value; } } } }