//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: ThreadEntry.cs // // Note: // // #define DEBUG_SCHEDULER using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; using Microsoft.Singularity; namespace Microsoft.Singularity.Scheduling { [CLSCompliant(false)] public class ThreadEntry { public readonly Thread Thread = null; internal ThreadEntry next = null; internal ThreadEntry prev = null; [AccessedByRuntime("referenced from c++")] internal ThreadQueue queue = null; public ThreadEntry(Thread thread) { Thread = thread; } public ThreadEntry Next { [NoHeapAllocation] get { return next; } } public ThreadEntry Prev { [NoHeapAllocation] get { return prev; } } public bool Enqueued { [NoHeapAllocation] get { return (queue != null); } } [NoHeapAllocation] public void RemoveFromQueue() { if (queue != null) { queue.Remove(this); } VTable.Assert(next == null); VTable.Assert(prev == null); VTable.Assert(queue == null); } [NoHeapAllocation] public Thread GetBeneficiary() { return queue.Handle.GetBeneficiary(); } } }