//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity - Singularity ABI // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: MutexHandle.cs // // Note: // using System; using System.Runtime.CompilerServices; using System.Threading; using Microsoft.Singularity; using Microsoft.Singularity.Memory; using Microsoft.Singularity.V1.Services; namespace Microsoft.Singularity.V1.Threads { [CLSCompliant(false)] public struct MutexHandle // : public SyncHandle { public readonly UIntPtr id; // could be moved to SyncHandle public static readonly MutexHandle Zero = new MutexHandle(); internal MutexHandle(UIntPtr id) { this.id = id; } [ExternalEntryPoint] public static unsafe bool CreateImpl( bool initiallyOwned, MutexHandle * handle) { return Create(initiallyOwned, out *handle); } public static bool Create(bool initiallyOwned, out MutexHandle handle) { // // Create a new mutex, and a handle in the current process // to hold it. // handle = new MutexHandle(Thread.CurrentProcess.AllocateHandle( new Mutex(initiallyOwned))); Tracing.Log(Tracing.Debug, "MutexHandle.Create(, out id={0:x8})", handle.id); return true; } [ExternalEntryPoint] public static void Dispose(MutexHandle handle) { Tracing.Log(Tracing.Debug, "MutexHandle.Dispose(id={0:x8})", handle.id); // // Releasing the handle will allow the mutex to be // garbage-collected. // Thread.CurrentProcess.ReleaseHandle(handle.id); } [ExternalEntryPoint] public static void Release(MutexHandle handle) { Tracing.Log(Tracing.Debug, "MutexHandle.Release(id={0:x8})", handle.id); // // Convert the handle to a mutex; release the mutex. // Mutex mutex = HandleTable.GetHandle(handle.id) as Mutex; mutex.ReleaseMutex(); } [ExternalEntryPoint] public static bool IsOwnedByCurrentThread(MutexHandle handle) { Tracing.Log(Tracing.Debug, "MutexHandle.IsOwnedByCurrentThread(id={0:x8})", handle.id); // // Convert the handle to a mutex; check the ownership of the mutex. // Mutex mutex = HandleTable.GetHandle(handle.id) as Mutex; return mutex.IsOwnedByCurrentThread(); } } }