//////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity - Singularity ABI // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: SyncHandle.cs // // Note: // using System; using System.Runtime.CompilerServices; using System.Threading; using Microsoft.Singularity; using Microsoft.Singularity.Memory; using Microsoft.Singularity.V1.Services; namespace Microsoft.Singularity.V1.Threads { [CLSCompliant(false)] public struct SyncHandle { public readonly UIntPtr id; public static readonly SyncHandle Zero = new SyncHandle(); [Inline] public static implicit operator SyncHandle(MutexHandle handle) { return new SyncHandle(handle.id); } [Inline] public static implicit operator SyncHandle(AutoResetEventHandle handle) { return new SyncHandle(handle.id); } [Inline] public static implicit operator SyncHandle(ManualResetEventHandle handle) { return new SyncHandle(handle.id); } internal SyncHandle(UIntPtr id) { this.id = id; } ////////////////////////////////////////////////////////////////////// // // The following methods could be moved to WaitHandle if we had // struct inheritance. // [ExternalEntryPoint] public static bool WaitOne(SyncHandle handle) { // // Convert the handle to a waitHandle; wait on the waitHandle. // WaitHandle waitHandle = HandleTable.GetHandle(handle.id) as WaitHandle; bool ret = waitHandle.WaitOne(SchedulerTime.MaxValue); Tracing.Log(Tracing.Debug, "SyncHandle.WaitOne(id={0:x8})", handle.id); return ret; } [ExternalEntryPoint(IgnoreCallerTransition=1)] public static bool WaitOneNoGC(SyncHandle handle) { WaitHandle waitHandle = HandleTable.GetHandle(handle.id) as WaitHandle; bool ret = waitHandle.WaitOne(SchedulerTime.MaxValue); Tracing.Log(Tracing.Debug, "SyncHandle.WaitOneNoGC(id={0:x8})", handle.id); return ret; } [ExternalEntryPoint] public static bool WaitOne(SyncHandle handle, TimeSpan timeout) { // // Convert the handle to a waitHandle; wait on the waitHandle. // WaitHandle waitHandle = HandleTable.GetHandle(handle.id) as WaitHandle; bool ret = waitHandle.WaitOne(SchedulerTime.Now + timeout); Tracing.Log(Tracing.Debug, "SyncHandle.WaitOne(id={0:x8}, time=)", handle.id); return ret; } [ExternalEntryPoint] public static bool WaitOne(SyncHandle handle, SchedulerTime stop) { // // Convert the handle to a waitHandle; wait on the waitHandle. // WaitHandle waitHandle = HandleTable.GetHandle(handle.id) as WaitHandle; bool ret = waitHandle.WaitOne(stop); Tracing.Log(Tracing.Debug, "SyncHandle.WaitOne(id={0:x8}, stop=)", handle.id); return ret; } [ExternalEntryPoint] [CLSCompliant(false)] public static unsafe int WaitAny(SyncHandle * handles, int handleCount) { WaitHandle[] waits = Thread.CurrentThread.GetSyncHandles(handleCount); for (int i = 0; i < handleCount; i++) { waits[i] = HandleTable.GetHandle(handles[i].id) as WaitHandle;; } int ret = WaitHandle.WaitAny(waits, handleCount, SchedulerTime.MaxValue); Tracing.Log(Tracing.Debug, "SyncHandle.WaitAny(handles={0:x8}, count={1}) = {2}", (UIntPtr)handles, (UIntPtr)unchecked((uint)handleCount), (UIntPtr)unchecked((uint)ret)); for (int i = 0; i < handleCount; i++) { waits[i] = null; } return ret; } [ExternalEntryPoint] [CLSCompliant(false)] public static unsafe int WaitAny(SyncHandle * handles, int handleCount, TimeSpan timeout) { WaitHandle[] waits = Thread.CurrentThread.GetSyncHandles(handleCount); for (int i = 0; i < handleCount; i++) { waits[i] = HandleTable.GetHandle(handles[i].id) as WaitHandle;; } int ret = WaitHandle.WaitAny(waits, handleCount, SchedulerTime.Now + timeout); Tracing.Log(Tracing.Debug, "SyncHandle.WaitAny(handles={0:x8}, count={1}, time=) = {2}", (UIntPtr)handles, (UIntPtr)unchecked((uint)handleCount), (UIntPtr)unchecked((uint)ret)); for (int i = 0; i < handleCount; i++) { waits[i] = null; } return ret; } [ExternalEntryPoint] [CLSCompliant(false)] public static unsafe int WaitAny(SyncHandle * handles, int handleCount, SchedulerTime stop) { WaitHandle[] waits = Thread.CurrentThread.GetSyncHandles(handleCount); for (int i = 0; i < handleCount; i++) { waits[i] = HandleTable.GetHandle(handles[i].id) as WaitHandle;; } int ret = WaitHandle.WaitAny(waits, handleCount, stop); Tracing.Log(Tracing.Debug, "SyncHandle.WaitAny(handles={0:x8}, count={1}, stop=) = {2}", (UIntPtr)handles, (UIntPtr)unchecked((uint)handleCount), (UIntPtr)unchecked((uint)ret)); for (int i = 0; i < handleCount; i++) { waits[i] = null; } return ret; } } }