// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*=============================================================================
**
** Class: Queue
**
** Original implementation by Derek Yenser
**
** Purpose: A circular-array implementation of a queue.
**
** Date: October 4, 1999
**
=============================================================================*/
namespace System.Collections {
using System;
// A simple Queue of objects. Internally it is implemented as a circular
// buffer, so Enqueue can be O(n). Dequeue is O(1).
//|
public class Queue : ICollection, ICloneable {
private Object[] _array;
private int _head; // First valid element in the queue
private int _tail; // Last valid element in the queue
private int _size; // Number of elements.
private int _growFactor; // 100 == 1.0, 130 == 1.3, 200 == 2.0
private int _version;
private const int _MinimumGrow = 4;
private const int _ShrinkThreshold = 32;
// Creates a queue with room for capacity objects. The default initial
// capacity and grow factor are used.
//|
public Queue()
: this(32, 200) {
}
// Creates a queue with room for capacity objects. The default grow factor
// is used.
//
//|
public Queue(int capacity)
: this(capacity, 200) {
}
// Creates a queue with room for capacity objects. When full, the new
// capacity is set to the old capacity * growFactor.
//
//|
public Queue(int capacity, int growFactorPercent) {
if (capacity < 0)
throw new ArgumentOutOfRangeException("capacity", "ArgumentOutOfRange_NeedNonNegNum");
if (!(growFactorPercent >= 100 && growFactorPercent <= 1000)) {
throw new ArgumentOutOfRangeException("growFactor", String.Format("ArgumentOutOfRange_QueueGrowFactor", 1, 10));
}
_array = new Object[capacity];
_head = 0;
_tail = 0;
_size = 0;
_growFactor = growFactorPercent;
}
// Fills a Queue with the elements of an ICollection. Uses the enumerator
// to get each of the elements.
//
//|
public Queue(ICollection col) : this((col==null ? 32 : col.Count))
{
if (col==null)
throw new ArgumentNullException("col");
IEnumerator en = col.GetEnumerator();
while(en.MoveNext())
Enqueue(en.Current);
}
//|
public virtual int Count {
get { return _size; }
}
//|
public virtual Object Clone() {
Queue q = new Queue(_size);
q._size = _size;
Array.Copy(_array, 0, q._array, 0, _size);
q._version = _version;
return q;
}
//|
public virtual bool IsSynchronized {
get { return false; }
}
//|
public virtual Object SyncRoot {
get { return this; }
}
// Removes all Objects from the queue.
//|
public virtual void Clear() {
if (_head < _tail)
Array.Clear(_array, _head, _size);
else {
Array.Clear(_array, _head, _array.Length - _head);
Array.Clear(_array, 0, _tail);
}
_head = 0;
_tail = 0;
_size = 0;
_version++;
}
// CopyTo copies a collection into an Array, starting at a particular
// index into the array.
//
//|
public virtual void CopyTo(Array array, int index)
{
if (array==null)
throw new ArgumentNullException("array");
if (array.Rank != 1)
throw new ArgumentException("Arg_RankMultiDimNotSupported");
if (index < 0)
throw new ArgumentOutOfRangeException("index", "ArgumentOutOfRange_Index");
int arrayLen = array.Length;
if (arrayLen - index < _size)
throw new ArgumentException("Argument_InvalidOffLen");
int numToCopy = (arrayLen-index < _size) ? arrayLen-index : _size;
if (numToCopy==0)
return;
if (_head < _tail) {
Array.Copy(_array, _head, array, index, numToCopy);
} else {
int firstPart = (_array.Length - _head < numToCopy) ? _array.Length - _head : numToCopy;
Array.Copy(_array, _head, array, index, firstPart);
numToCopy -= firstPart;
Array.Copy(_array, 0, array, index+_array.Length - _head, numToCopy);
}
}
// Adds obj to the tail of the queue.
//
//|
public virtual void Enqueue(Object obj) {
if (_size == _array.Length) {
int newcapacity = (int)((long)_array.Length * (long)_growFactor / 100);
if (newcapacity < _array.Length + _MinimumGrow) {
newcapacity = _array.Length + _MinimumGrow;
}
SetCapacity(newcapacity);
}
_array[_tail] = obj;
_tail = (_tail + 1) % _array.Length;
_size++;
_version++;
}
// GetEnumerator returns an IEnumerator over this Queue. This
// Enumerator will support removing.
//
//|
public virtual IEnumerator GetEnumerator()
{
return new QueueEnumerator(this);
}
// Removes the object at the head of the queue and returns it. If the queue
// is empty, this method simply returns null.
//|
public virtual Object Dequeue() {
if (_size == 0)
throw new InvalidOperationException("InvalidOperation_EmptyQueue");
Object removed = _array[_head];
_array[_head] = null;
_head = (_head + 1) % _array.Length;
_size--;
_version++;
return removed;
}
// Returns the object at the head of the queue. The object remains in the
// queue. If the queue is empty, this method throws an
// InvalidOperationException.
//|
public virtual Object Peek() {
if (_size == 0)
throw new InvalidOperationException("InvalidOperation_EmptyQueue");
return _array[_head];
}
// Returns a synchronized Queue. Returns a synchronized wrapper
// class around the queue - the caller must not use references to the
// original queue.
//
//|
public static Queue Synchronized(Queue queue)
{
if (queue==null)
throw new ArgumentNullException("queue");
return new SynchronizedQueue(queue);
}
// Returns true if the queue contains at least one object equal to obj.
// Equality is determined using obj.Equals().
//
// Exceptions: ArgumentNullException if obj == null.
//|
public virtual bool Contains(Object obj) {
int index = _head;
int count = _size;
while (count-- > 0) {
if (obj == null) {
if (_array[index] == null)
return true;
} else if (obj.Equals(_array[index])) {
return true;
}
index = (index + 1) % _array.Length;
}
return false;
}
internal Object GetElement(int i)
{
return _array[(_head + i) % _array.Length];
}
// Iterates over the objects in the queue, returning an array of the
// objects in the Queue, or an empty array if the queue is empty.
// The order of elements in the array is first in to last in, the same
// order produced by successive calls to Dequeue.
//|
public virtual Object[] ToArray()
{
Object[] arr = new Object[_size];
if (_size==0)
return arr;
if (_head < _tail) {
Array.Copy(_array, _head, arr, 0, _size);
} else {
Array.Copy(_array, _head, arr, 0, _array.Length - _head);
Array.Copy(_array, 0, arr, _array.Length - _head, _tail);
}
return arr;
}
// PRIVATE Grows or shrinks the buffer to hold capacity objects. Capacity
// must be >= _size.
private void SetCapacity(int capacity) {
Object[] newarray = new Object[capacity];
if (_size > 0) {
if (_head < _tail) {
Array.Copy(_array, _head, newarray, 0, _size);
} else {
Array.Copy(_array, _head, newarray, 0, _array.Length - _head);
Array.Copy(_array, 0, newarray, _array.Length - _head, _tail);
}
}
_array = newarray;
_head = 0;
_tail = _size;
_version++;
}
//|
public virtual void TrimToSize()
{
SetCapacity(_size);
}
// Implements a synchronization wrapper around a queue.
private class SynchronizedQueue : Queue
{
private Queue _q;
private Object root;
internal SynchronizedQueue(Queue q) {
this._q = q;
root = _q.SyncRoot;
}
public override bool IsSynchronized {
get { return true; }
}
public override Object SyncRoot {
get {
return root;
}
}
public override int Count {
get {
lock (root) {
return _q.Count;
}
}
}
public override void Clear() {
lock (root) {
_q.Clear();
}
}
public override Object Clone() {
lock (root) {
return new SynchronizedQueue((Queue)_q.Clone());
}
}
public override bool Contains(Object obj) {
lock (root) {
return _q.Contains(obj);
}
}
public override void CopyTo(Array array, int arrayIndex) {
lock (root) {
_q.CopyTo(array, arrayIndex);
}
}
public override void Enqueue(Object value) {
lock (root) {
_q.Enqueue(value);
}
}
public override Object Dequeue() {
lock (root) {
return _q.Dequeue();
}
}
public override IEnumerator GetEnumerator() {
lock (root) {
return _q.GetEnumerator();
}
}
public override Object Peek() {
lock (root) {
return _q.Peek();
}
}
public override Object[] ToArray() {
lock (root) {
return _q.ToArray();
}
}
public override void TrimToSize() {
lock (root) {
_q.TrimToSize();
}
}
}
// Implements an enumerator for a Queue. The enumerator uses the
// internal version number of the list to ensure that no modifications are
// made to the list while an enumeration is in progress.
private class QueueEnumerator : IEnumerator, ICloneable
{
private Queue _q;
private int _index;
private int _version;
private Object currentElement;
internal QueueEnumerator(Queue q) {
_q = q;
_version = _q._version;
_index = 0;
currentElement = _q._array;
if (_q._size == 0)
_index = -1;
}
public Object Clone()
{
return MemberwiseClone();
}
public virtual bool MoveNext() {
if (_version != _q._version) throw new InvalidOperationException("InvalidOperation_EnumFailedVersion");
if (_index < 0) {
currentElement = _q._array;
return false;
}
currentElement = _q.GetElement(_index);
_index++;
if (_index == _q._size)
_index = -1;
return true;
}
public virtual Object Current {
get {
if (currentElement == _q._array)
{
if (_index == 0)
throw new InvalidOperationException("InvalidOperation_EnumNotStarted");
else
throw new InvalidOperationException("InvalidOperation_EnumEnded");
}
return currentElement;
}
}
public virtual void Reset() {
if (_version != _q._version) throw new InvalidOperationException("InvalidOperation_EnumFailedVersion");
if (_q._size == 0)
_index = -1;
else
_index = 0;
currentElement = _q._array;
}
}
}
}