// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // Defines absolute time as used by the scheduler that is independent of the // DateTime/timezone settings. // // Used to keep track of timeouts and deadline in thread scheduling // // ==--== namespace System { using Microsoft.Singularity; using System; using System.Threading; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using CultureInfo = System.Globalization.CultureInfo; #if !SINGULARITY_KERNEL using Microsoft.Singularity.V1.Services; #endif // This value type represents an absolute time on the scheduler timeline, // which is kernel time increasing monotonically and independently of // the world time the machine thinks it is on. // The reason to separate world time and scheduler time is that world time can // change at any time due to users changing the time and date, or due to // adjustments for accuracy or daylight-savings. // [StructLayout(LayoutKind.Auto)] [AccessedByRuntime("referenced by c++ via Thread")] public struct SchedulerTime : IComparable { // Number of 100ns ticks per time unit public const long TicksPerMillisecond = 10000; public const long TicksPerSecond = TicksPerMillisecond * 1000; public const long TicksPerMinute = TicksPerSecond * 60; public const long TicksPerHour = TicksPerMinute * 60; public const long TicksPerDay = TicksPerHour * 24; // Number of milliseconds per time unit private const int MillisPerSecond = 1000; private const int MillisPerMinute = MillisPerSecond * 60; private const int MillisPerHour = MillisPerMinute * 60; private const int MillisPerDay = MillisPerHour * 24; // Number of days in a non-leap year private const int DaysPerYear = 365; // Number of days in 4 years private const int DaysPer4Years = DaysPerYear * 4 + 1; // Number of days in 100 years private const int DaysPer100Years = DaysPer4Years * 25 - 1; // Number of days in 400 years private const int DaysPer400Years = DaysPer100Years * 4 + 1; private const int DaysTo10000 = DaysPer400Years * 25; private const long MinTicks = 0; private const long MaxTicks = DaysTo10000 * TicksPerDay - 1; private const long MaxMillis = (long)DaysTo10000 * MillisPerDay; //| public static readonly SchedulerTime MinValue = new SchedulerTime(MinTicks); //| public static readonly SchedulerTime MaxValue = new SchedulerTime(MaxTicks); // // NOTE yslin: Before the time zone is introduced, ticks is based on 1/1/0001 local time. // private long ticks; // Constructs a SchedulerTime from a tick count. The ticks // argument specifies the date as the number of 100-nanosecond intervals // that have elapsed since 1/1/0001 12:00am. // //| [NoHeapAllocation] public SchedulerTime(long ticks) { if (ticks < MinTicks) { this.ticks = MinTicks; } else if (ticks > MaxTicks) { this.ticks = MaxTicks; } else { this.ticks = ticks; } } // Returns the SchedulerTime resulting from adding the given // TimeSpan to this SchedulerTime. // //| [NoHeapAllocation] public SchedulerTime Add(TimeSpan value) { return new SchedulerTime(ticks + value._ticks); } // Returns the SchedulerTime resulting from adding a number of // time units to this SchedulerTime. private SchedulerTime Add(long value, int scale) { long millis = value * scale; if (millis <= -MaxMillis || millis >= MaxMillis) { throw new ArgumentOutOfRangeException("ArgumentOutOfRange_AddValue"); } return new SchedulerTime(ticks + millis * TicksPerMillisecond); } // Returns the SchedulerTime resulting from adding a number of // days to this SchedulerTime. The result is computed by rounding the // fractional number of days given by value to the nearest // millisecond, and adding that interval to this SchedulerTime. The // value argument is permitted to be negative. // //| public SchedulerTime AddDays(long value) { return Add(value, MillisPerDay); } // Returns the SchedulerTime resulting from adding a number of // hours to this SchedulerTime. The result is computed by rounding the // fractional number of hours given by value to the nearest // millisecond, and adding that interval to this SchedulerTime. The // value argument is permitted to be negative. // //| public SchedulerTime AddHours(long value) { return Add(value, MillisPerHour); } // Returns the SchedulerTime resulting from the given number of // milliseconds to this SchedulerTime. The result is computed by rounding // the number of milliseconds given by value to the nearest integer, // and adding that interval to this SchedulerTime. The value // argument is permitted to be negative. // //| public SchedulerTime AddMilliseconds(long value) { return Add(value, 1); } // Returns the SchedulerTime resulting from adding a number of // minutes to this SchedulerTime. The result is computed by rounding the // fractional number of minutes given by value to the nearest // millisecond, and adding that interval to this SchedulerTime. The // value argument is permitted to be negative. // //| public SchedulerTime AddMinutes(long value) { return Add(value, MillisPerMinute); } // Returns the SchedulerTime resulting from adding a number of // seconds to this SchedulerTime. The result is computed by rounding the // fractional number of seconds given by value to the nearest // millisecond, and adding that interval to this SchedulerTime. The // value argument is permitted to be negative. // //| public SchedulerTime AddSeconds(long value) { return Add(value, MillisPerSecond); } // Returns the SchedulerTime resulting from adding the given number of // 100-nanosecond ticks to this SchedulerTime. The value argument // is permitted to be negative. // //| public SchedulerTime AddTicks(long value) { return new SchedulerTime(ticks + value); } // Compares two SchedulerTime values, returning an integer that indicates // their relationship. // //| [NoHeapAllocation] public static int Compare(SchedulerTime t1, SchedulerTime t2) { if (t1.ticks > t2.ticks) return 1; if (t1.ticks < t2.ticks) return -1; return 0; } // Compares this SchedulerTime to a given object. This method provides an // implementation of the IComparable interface. The object // argument must be another SchedulerTime, or otherwise an exception // occurs. Null is considered less than any instance. // // Returns a value less than zero if this object //| public int CompareTo(Object value) { if (value == null) return 1; if (!(value is SchedulerTime)) { throw new ArgumentException("Arg_MustBeSchedulerTime"); } long t = ((SchedulerTime)value).ticks; if (ticks > t) return 1; if (ticks < t) return -1; return 0; } // Return the tick count corresponding to the given hour, minute, second. // Will check the if the parameters are valid. private static long TimeToTicks(int hour, int minute, int second) { //TimeSpan.TimeToTicks is a family access function which does no error checking, so //we need to put some error checking out here. if (hour >= 0 && hour < 24 && minute >= 0 && minute < 60 && second >=0 && second < 60) { return (TimeSpan.TimeToTicks(hour, minute, second)); } throw new ArgumentOutOfRangeException("ArgumentOutOfRange_BadHourMinuteSecond"); } // Checks if this SchedulerTime is equal to a given object. Returns // true if the given object is a boxed SchedulerTime and its value // is equal to the value of this SchedulerTime. Returns false // otherwise. // //| public override bool Equals(Object value) { if (value is SchedulerTime) { return ticks == ((SchedulerTime)value).ticks; } return false; } // Compares two SchedulerTime values for equality. Returns true if // the two SchedulerTime values are equal, or false if they are // not equal. // //| [NoHeapAllocation] public static bool Equals(SchedulerTime t1, SchedulerTime t2) { return t1.ticks == t2.ticks; } // Returns the date part of this SchedulerTime. The resulting value // corresponds to this SchedulerTime with the time-of-day part set to // zero (midnight). // //| public SchedulerTime Date { get { return new SchedulerTime(ticks - ticks % TicksPerDay); } } // Returns the hash code for this SchedulerTime. // //| public override int GetHashCode() { return (int)ticks ^ (int)(ticks >> 32); } public long TotalDays { [NoHeapAllocation] get { return (ticks / TicksPerDay); } } // Returns the hour part of this SchedulerTime. The returned value is an // integer between 0 and 23. // //| public int Hour { [NoHeapAllocation] get { return (int)((ticks / TicksPerHour) % 24); } } // Returns the millisecond part of this SchedulerTime. The returned value // is an integer between 0 and 999. // //| public int Millisecond { [NoHeapAllocation] get { return (int)((ticks / TicksPerMillisecond) % 1000); } } // Returns the minute part of this SchedulerTime. The returned value is // an integer between 0 and 59. // //| public int Minute { [NoHeapAllocation] get { return (int)((ticks / TicksPerMinute) % 60); } } // Returns a SchedulerTime representing the current date and time. The // resolution of the returned value depends on the system timer. For // Windows NT 3.5 and later the timer resolution is approximately 10ms, // for Windows NT 3.1 it is approximately 16ms, and for Windows 95 and 98 // it is approximately 55ms. // //| public static SchedulerTime Now { [NoHeapAllocation] #if SINGULARITY_KERNEL get { return new SchedulerTime(SystemClock.KernelUpTime.Ticks); } #else get { return new SchedulerTime(ProcessService.GetUpTime().Ticks); } #endif } // Returns the second part of this SchedulerTime. The returned value is // an integer between 0 and 59. // //| public int Second { [NoHeapAllocation] get { return (int)((ticks / TicksPerSecond) % 60); } } // Returns the tick count for this SchedulerTime. The returned value is // the number of 100-nanosecond intervals that have elapsed since 1/1/0001 // 12:00am. // //| public long Ticks { [NoHeapAllocation] get { return ticks; } } // Returns the time-of-day part of this SchedulerTime. The returned value // is a TimeSpan that indicates the time elapsed since midnight. // //| public TimeSpan TimeOfDay { get { return new TimeSpan(ticks % TicksPerDay); } } //| public TimeSpan Subtract(SchedulerTime value) { return new TimeSpan(ticks - value.ticks); } //| public SchedulerTime Subtract(TimeSpan value) { return new SchedulerTime(ticks - value._ticks); } //| public override String ToString() { return String.Format("{0:d} days {1:d}:{2:d}:{3:d}", TotalDays, Hour, Minute, Second); } //| [NoHeapAllocation] public static SchedulerTime operator +(SchedulerTime d, TimeSpan t) { if (t == TimeSpan.Infinite) { return MaxValue; } return new SchedulerTime(d.ticks + t._ticks); } //| [NoHeapAllocation] public static SchedulerTime operator -(SchedulerTime d, TimeSpan t) { return new SchedulerTime(d.ticks - t._ticks); } //| [NoHeapAllocation] public static TimeSpan operator -(SchedulerTime d1, SchedulerTime d2) { return new TimeSpan(d1.ticks - d2.ticks); } //| [NoHeapAllocation] public static bool operator ==(SchedulerTime d1, SchedulerTime d2) { return d1.ticks == d2.ticks; } //| [NoHeapAllocation] public static bool operator !=(SchedulerTime d1, SchedulerTime d2) { return d1.ticks != d2.ticks; } //| [NoHeapAllocation] public static bool operator <(SchedulerTime t1, SchedulerTime t2) { return t1.ticks < t2.ticks; } //| [NoHeapAllocation] public static bool operator <=(SchedulerTime t1, SchedulerTime t2) { return t1.ticks <= t2.ticks; } //| [NoHeapAllocation] public static bool operator >(SchedulerTime t1, SchedulerTime t2) { return t1.ticks > t2.ticks; } //| [NoHeapAllocation] public static bool operator >=(SchedulerTime t1, SchedulerTime t2) { return t1.ticks >= t2.ticks; } } }