////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Thread.cs
//
// Note:
//
using System;
using System.Runtime.CompilerServices;
using Microsoft.Singularity;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Scheduling;
namespace System.Threading
{
[CLSCompliant(false)]
public enum ManualResetEventEvent : ushort
{
Acquire = 1,
Enqueue = 2
}
//|
[NoCCtor]
[CLSCompliant(false)]
public sealed class ManualResetEvent : WaitHandle
{
//|
public ManualResetEvent(bool initialState)
: base(initialState ? 1 : 0)
{
}
//|
public bool Reset()
{
bool iflag = Processor.DisableInterrupts();
try {
Scheduler.DispatchLock();
try {
signaled = 0;
}
finally {
Scheduler.DispatchRelease();
}
}
finally {
Processor.RestoreInterrupts(iflag);
}
return true;
}
//|
public bool Set()
{
bool iflag = Processor.DisableInterrupts();
try {
Scheduler.DispatchLock();
try {
signaled = 1;
NotifyAll();
}
finally {
Scheduler.DispatchRelease();
}
}
finally {
Processor.RestoreInterrupts(iflag);
}
return true;
}
// Called with dispatch lock held and interrupts off.
// Returns true if the ManuelResetEvent was signaled.
internal override bool AcquireOrEnqueue(ThreadEntry entry)
{
#if DEBUG_DISPATCH
DebugStub.Print("ManualResetEvent:AcquireOrEnqueue 001\n");
#endif // DEBUG_DISPATCH
if (signaled > 0) {
Monitoring.Log(Monitoring.Provider.ManualResetEvent,
(ushort)ManualResetEventEvent.Acquire, 0,
(uint)this.id, (uint)entry.Thread.threadIndex,
0, 0, 0);
return true;
}
else {
queue.EnqueueTail(entry);
Monitoring.Log(Monitoring.Provider.ManualResetEvent,
(ushort)ManualResetEventEvent.Enqueue, 0,
(uint)this.id, (uint)entry.Thread.threadIndex,
0, 0, 0);
return false;
}
}
// Return thread who could use our priority.
[NoHeapAllocation]
internal override Thread GetBeneficiary()
{
return null;
}
}
}