/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: BlockCache.sg // // Todo: Look at giving up blocks when there is system memory pressure. // This needs a channel to the shared heap or another entity to // provide the necessary hints. // using Microsoft.Singularity.Channels; using Microsoft.SingSharp; using System.Threading; namespace Microsoft.Singularity.Services.Fat.Fs { /// States associated with BlockCacheNodes. internal enum NodeState : uint { Unused = 0, // Node is unused. It has a buffer, but it does // not correspond to data on the disk. // Transitions := Clean = 1, // Node has data and it's clean. // Transitions := CleanBorrowed = 2, // There is clean data associated with node, // but it is temporarily in use elsewhere in // fs code. // Transitions := Dirty = 3, // Node has data and it's dirty. If a user // requests the node's data we have to return // a copy as the data is enqueued to be written // written to disk. // Transitions := DirtyBorrowed = 4, // There is dirty data associated with node, // but it is temporarily in use elsewhere in // fs code. // Transitions := WritePending = 5, // The disk has the data associated with the // node. The disk will return the data when // the write is complete. The node state will // transition to Clean when done. // Transitions := ReadPending = 6, // The node is tagged with sector id, but data // from disk has yet to be transferred. // Transitions := } internal struct BlockCacheNode { NodeState nodeState; ulong sectorId; int lruTicks; VContainer blockData; // VContainer has mutex for acquire/release // but we don't use it and would prefer // not to have it. bool acquired; // For sanity check internal BlockCacheNode(NodeState ns, ulong sectorId, [Claims] byte[]! in ExHeap blockData, int lruTicks) { this.nodeState = ns; this.sectorId = sectorId; this.blockData = new VContainer (blockData); this.lruTicks = lruTicks; this.acquired = false; } private static NodeState[,] Transitions = { // From State To State { NodeState.Unused, NodeState.ReadPending }, { NodeState.Unused, NodeState.Dirty }, { NodeState.ReadPending, NodeState.Clean }, { NodeState.ReadPending, NodeState.CleanBorrowed }, { NodeState.Unused, NodeState.Dirty }, { NodeState.Clean, NodeState.CleanBorrowed }, { NodeState.Clean, NodeState.Dirty }, { NodeState.Clean, NodeState.ReadPending }, { NodeState.CleanBorrowed, NodeState.Clean }, { NodeState.CleanBorrowed, NodeState.Dirty }, { NodeState.Dirty, NodeState.Dirty }, { NodeState.Dirty, NodeState.DirtyBorrowed }, { NodeState.Dirty, NodeState.WritePending }, { NodeState.DirtyBorrowed, NodeState.Dirty }, { NodeState.WritePending, NodeState.Clean } }; [ Microsoft.Contracts.Pure ] static bool TransitionValid(NodeState oldState, NodeState newState) { for (int i = 0; i < Transitions.Length; i += Transitions.Rank) { if (Transitions[i/2, 0] == oldState && Transitions[i/2, 1] == newState) { return true; } } return false; } internal byte[]! in ExHeap Acquire() { byte []! in ExHeap bytes = blockData.Acquire(); assert (State == NodeState.Unused || State == NodeState.Clean || State == NodeState.Dirty); this.acquired = true; return bytes; } internal void AcquiredTransition(NodeState newNodeState, int lruTicks) { assert TransitionValid(nodeState, newNodeState); this.nodeState = newNodeState; this.lruTicks = lruTicks; } internal void AcquiredSetSectorId(ulong newSectorId) { assert acquired == true; sectorId = newSectorId; } internal void Release([Claims] byte[]! in ExHeap bytes, NodeState newNodeState, int lruTicks) { assert TransitionValid(nodeState, newNodeState); assert (newNodeState == NodeState.Unused || newNodeState == NodeState.Clean || newNodeState == NodeState.Dirty); this.nodeState = newNodeState; this.lruTicks = lruTicks; this.acquired = false; this.blockData.Release(bytes); } internal NodeState State { get { return nodeState; } } internal ulong SectorId { get { return sectorId; } } internal int LruTicks { get { return lruTicks; } } internal bool Acquired { get { return acquired; } } } internal pointerfree struct BlockCacheConfiguration { ulong startSectorId; // SectorId of first block in cache range uint bytesPerSector; uint sectorsPerBlock; uint totalBlocks; // Number of blocks in cache range uint maxCacheKB; // Maximum block data cached internal BlockCacheConfiguration(ulong startSectorId, uint bytesPerSector, uint sectorsPerBlock, uint totalBlocks, uint maxCacheKB) requires (bytesPerSector != 0 && (bytesPerSector & (bytesPerSector - 1)) == 0) /* otherwise ArgumentException */; requires (sectorsPerBlock != 0 && (sectorsPerBlock & (sectorsPerBlock - 1)) == 0) /* otherwise ArgumentException */; requires (totalBlocks != 0) /* otherwise ArgumentException */; { this.startSectorId = startSectorId; this.bytesPerSector = bytesPerSector; this.sectorsPerBlock = sectorsPerBlock; this.totalBlocks = totalBlocks; this.maxCacheKB = maxCacheKB; } internal ulong StartSectorId { get { return startSectorId; } } internal uint BytesPerSector { get { return sectorsPerBlock; } } internal uint SectorsPerBlock { get { return sectorsPerBlock; } } internal uint BytesPerBlock { get { return sectorsPerBlock * bytesPerSector; } } internal uint TotalBlocks { get { return totalBlocks; } } internal uint MaxCacheKB { get { return maxCacheKB; } } } /// /// The BlockCache is an n-way associative cache of a set of blocks on /// a disk. All of the blocks are assumed to have the same size. /// internal sealed class BlockCache : IBlockWriterUser { /////////////////////////////////////////////////////////////////////// // Fields private BlockCacheConfiguration config; private uint cacheStride; // bucketCount private uint cacheAssociativity; // bucketDepth private BlockCacheNode [][] cache; private int [] cacheTicks; // lru clock for // each cache line private Disk! disk; private BlockWriter! blockWriter; /////////////////////////////////////////////////////////////////////// // Methods [ Microsoft.Contracts.NotDelayed ] internal BlockCache(BlockCacheConfiguration configuration, Disk! disk, BlockWriter! blockWriter) { this.config = configuration; this.disk = disk; this.blockWriter = blockWriter; base(); SizeCache(ref config, out cacheStride, out cacheAssociativity); ulong usedKB = ((ulong)cacheStride) * cacheAssociativity * config.BytesPerBlock / 1024; DebugStub.Print( "BlockCache suggested size = {0} K, actual size = {1} K ({2} x {3} x {4})\n", __arglist( config.MaxCacheKB, usedKB, cacheStride, cacheAssociativity, config.BytesPerBlock)); cache = new BlockCacheNode [cacheStride][]; cacheTicks = new int[cacheStride]; ulong allocated = 0; for (uint i = 0; i < cacheStride; i++) { BlockCacheNode [] cacheLine = new BlockCacheNode[cacheAssociativity]; cache[i] = cacheLine; cacheTicks[i] = 0; for (uint j = 0; j < cacheAssociativity; j++) { cacheLine[j] = new BlockCacheNode( NodeState.Unused, 0 /* no sector id */, new [ExHeap] byte [config.BytesPerBlock], cacheTicks[i]); allocated += config.BytesPerBlock; } } DebugStub.Print("Cache allocated {0}\n", __arglist(allocated)); } internal ulong StartSectorId { get { return config.StartSectorId; } } internal uint TotalBlocks { get { return config.TotalBlocks; } } internal uint BytesPerBlock { get { return config.BytesPerBlock; } } private uint GetCacheLine(uint blockId) requires blockId < TotalBlocks /* otherwise ArgumentException */; { return blockId % cacheStride; } private ulong BlockToSectorId(uint blockId) requires blockId < TotalBlocks /* otherwise ArgumentException */; { return config.StartSectorId + blockId * (ulong)config.SectorsPerBlock; } private uint SectorToBlockId(ulong sectorId) requires (long)sectorId >= (long)StartSectorId; { return ((uint)(sectorId - config.StartSectorId) / config.SectorsPerBlock); } enum CandidateResult : uint { FoundExact = 1, // Found exact block FoundVictim = 2, // Found candidate for replacement NodeBlocked = 0x80000001, // Found block but in use CacheLineBlocked = 0x80000002 // No blocks found or available } /// Search for identified node or a victim for /// replacement if not present. /// /// Looks for cache node matching sector id or /// most suitable node to use for sector id. If it is /// not in the cache, a suitable candidate for /// replacement may be returned. /// /// If the node is in the cache, but in use, then /// NodeBlocked is returned. /// /// If the node is not present and there are no /// available nodes in cache line for replacement, then /// CacheLineBlocked is returned. /// private static CandidateResult GetCandidateNode(BlockCacheNode[]! cacheLine, int clockTicks, ulong sectorId, out int nodeIndex) { // requires Monitor.Entered(cacheLine) == true int freeIndex = -1; int lruIndex = -1; uint lastLruAge = 0; for (int i = 0; i < cacheLine.Length; i++) { if (cacheLine[i].State == NodeState.Unused) { freeIndex = i; } else if (cacheLine[i].SectorId == sectorId) { if (cacheLine[i].State == NodeState.Clean || cacheLine[i].State == NodeState.Dirty) { nodeIndex = i; #if RECORD_BLOCK_CACHE_STATISTICS DebugStub.AddToPerfCounter(0, 1); // Block found #endif return CandidateResult.FoundExact; } else { nodeIndex = i; // Node exists in cache but is in use #if RECORD_BLOCK_CACHE_STATISTICS DebugStub.AddToPerfCounter(1, 1); // Block in use, block. #endif return CandidateResult.NodeBlocked; } } else if (cacheLine[i].State == NodeState.Clean) { // Candidate for eviction from cache. Compute age // and note if eldest clean node to date. if (lruIndex < -0) { lruIndex = i; lastLruAge = (uint) unchecked(clockTicks - cacheLine[i].LruTicks); } else { uint lruAge = (uint) unchecked(clockTicks - cacheLine[i].LruTicks); if (lruAge > lastLruAge) { lruIndex = i; lastLruAge = lruAge; } } } } if (freeIndex >= 0) { nodeIndex = freeIndex; #if RECORD_BLOCK_CACHE_STATISTICS DebugStub.AddToPerfCounter(2, 1); // Will fetch. #endif return CandidateResult.FoundVictim; } else if (lruIndex >= 0) { nodeIndex = lruIndex; #if RECORD_BLOCK_CACHE_STATISTICS DebugStub.AddToPerfCounter(3, 1); // Will fetch. #endif return CandidateResult.FoundVictim; } nodeIndex = -1; #if RECORD_BLOCK_CACHE_STATISTICS DebugStub.AddToPerfCounter(3, 1); // Wait to evict cache. #endif return CandidateResult.CacheLineBlocked; } /// /// Claims an unused or clean block in the cache and tags it /// with the requested block id. It is assumed the caller wants /// to write block as new without reading it first. The block /// is optionally initialized with zeros and always marked as dirty. /// The caller must pair this method with EndQuickBlockOperation. /// Typical usage would be creating a new directory or first block /// for a file. /// internal byte[]! in ExHeap CreateBlockAndBeginQuickOperation(uint blockId, bool zeroBuffer) { uint line = GetCacheLine(blockId); BlockCacheNode[]! cacheLine = (!) cache[line]; ulong sectorId = BlockToSectorId(blockId); bool enqueue = false; // Take cache line lock Monitor.Enter(cacheLine); retry: int nodeIndex; CandidateResult cr = GetCandidateNode(cacheLine, cacheTicks[line], sectorId, out nodeIndex); if (cr == CandidateResult.NodeBlocked) { Monitor.Wait(cacheLine); goto retry; } else if (cr == CandidateResult.CacheLineBlocked) { // Wake up thread that flushes blocks to disk and wait // for notification that block state has changed. blockWriter.WakeUp(); Monitor.Wait(cacheLine); goto retry; } byte []! in ExHeap bytes = cacheLine[nodeIndex].Acquire(); if (cr == CandidateResult.FoundExact) { // Block exists in cache assert cacheLine[nodeIndex].SectorId == sectorId; assert (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Dirty); if (cacheLine[nodeIndex].State == NodeState.Clean) { cacheLine[nodeIndex].AcquiredTransition( NodeState.Dirty, cacheTicks[line]++); enqueue = true; } if (zeroBuffer) { Bitter.Zero(bytes, 0, bytes.Length); } cacheLine[nodeIndex].AcquiredTransition( NodeState.DirtyBorrowed, cacheTicks[line]++); Monitor.Exit(cacheLine); } else { // Block was not in cache, relabel block and mark as dirty. assert cr == CandidateResult.FoundVictim; assert (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused); cacheLine[nodeIndex].AcquiredSetSectorId(sectorId); cacheLine[nodeIndex].AcquiredTransition( NodeState.Dirty, cacheTicks[line]++); if (zeroBuffer) { Bitter.Zero(bytes, 0, bytes.Length); } cacheLine[nodeIndex].AcquiredTransition( NodeState.DirtyBorrowed, cacheTicks[line]++); enqueue = true; Monitor.Exit(cacheLine); } if (enqueue) { blockWriter.Enqueue(this, sectorId, nodeIndex); } return bytes; } /// /// Fetches and locks a data block in the cache. Only /// used by non-blocking internal FS operations. This /// method may block if a fetch from from the disk is /// required to get the data or the data block is /// already locked. /// internal byte[]! in ExHeap BeginQuickBlockOperation(uint blockId) { uint line = GetCacheLine(blockId); BlockCacheNode[]! cacheLine = (!) cache[line]; ulong sectorId = BlockToSectorId(blockId); // Take cache line lock Monitor.Enter(cacheLine); retry: int nodeIndex; CandidateResult cr = GetCandidateNode(cacheLine, cacheTicks[line], sectorId, out nodeIndex); if (cr == CandidateResult.NodeBlocked) { Monitor.Wait(cacheLine); goto retry; } else if (cr == CandidateResult.CacheLineBlocked) { // Wake up thread that flushes blocks to disk and wait // for notification that block state has changed. blockWriter.WakeUp(); Monitor.Wait(cacheLine); goto retry; } // Get buffer byte []! in ExHeap bytes = cacheLine[nodeIndex].Acquire(); if (cr == CandidateResult.FoundExact) { // Block exists in cache assert cacheLine[nodeIndex].SectorId == sectorId; assert (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Dirty); if (cacheLine[nodeIndex].State == NodeState.Clean) { cacheLine[nodeIndex].AcquiredTransition( NodeState.CleanBorrowed, cacheTicks[line]++); } else if (cacheLine[nodeIndex].State == NodeState.Dirty) { cacheLine[nodeIndex].AcquiredTransition( NodeState.DirtyBorrowed, cacheTicks[line]++); } // Drop cache line lock Monitor.Exit(cacheLine); return bytes; } else { assert cr == CandidateResult.FoundVictim; assert (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused); // Block needs to be fetched from disk. // Change sector id on node about to be replaced cacheLine[nodeIndex].AcquiredSetSectorId(sectorId); // Mark State cacheLine[nodeIndex].AcquiredTransition( NodeState.ReadPending, cacheTicks[line]++); // Drop lock for duration of read Monitor.Exit(cacheLine); byte[] in ExHeap inData = disk.Read(sectorId, bytes); assert inData != null; Monitor.Enter(cacheLine); cacheLine[nodeIndex].AcquiredTransition( NodeState.CleanBorrowed, cacheTicks[line]++); Monitor.Exit(cacheLine); return inData; } } /// /// Returns block to cache and unlocks it. Must be paired with /// BeginQuickBlockOperation. /// internal void EndQuickBlockOperation(uint blockId, [Claims] byte[]! in ExHeap blockData, bool dirtiedBuffer) { uint line = GetCacheLine(blockId); BlockCacheNode[]! cacheLine = (!) cache[line]; // Lock cache line Monitor.Enter(cacheLine); // Get node int nodeIndex; CandidateResult cr = GetCandidateNode(cacheLine, cacheTicks[line], BlockToSectorId(blockId), out nodeIndex); // BeginQuickBlockOperation should have blocked node assert cr == CandidateResult.NodeBlocked; assert nodeIndex >= 0; assert cacheLine[nodeIndex].Acquired == true; assert (cacheLine[nodeIndex].State == NodeState.CleanBorrowed || cacheLine[nodeIndex].State == NodeState.DirtyBorrowed); bool enqueueBlock = false; NodeState newState; // Return data to cache node and update state if (cacheLine[nodeIndex].State == NodeState.CleanBorrowed) { if (dirtiedBuffer) { enqueueBlock = true; newState = NodeState.Dirty; } else { newState = NodeState.Clean; } } else { assert cacheLine[nodeIndex].State == NodeState.DirtyBorrowed; newState = NodeState.Dirty; } cacheLine[nodeIndex].Release(blockData, newState, cacheTicks[line]++); // Enqueue request *after* returning node to cache. // This is a must to maintain the correct state associated with // the node because writer may work synchronously or // asynchronously and the enqueue operation may trigger a write // which will update the state of the block both when it // starts and completes. if (enqueueBlock) { // NB cookie is index // in cache line of node. blockWriter.Enqueue(this, cacheLine[nodeIndex].SectorId, nodeIndex); } // Wakeup anyone waiting for this block or this cache-line // NB Threads may be sleeping because node has data transiently // unavailable (CleanBorrowed,DirtyBorrowed,ReadPending, or // WritePending), or because it's waiting for a victim to replace // and this node might now be eligible. Monitor.Pulse(cacheLine); Monitor.Exit(cacheLine); } internal void Read(uint blockId, int blockOffset, byte[]! in ExHeap dstBuffer, int dstOffset, int readBytes) requires blockId < TotalBlocks; requires blockOffset >= 0; requires dstOffset >= 0; requires readBytes >= 0; requires blockOffset + readBytes <= this.BytesPerBlock; requires dstOffset + readBytes <= dstBuffer.Length; { byte[]! in ExHeap blockData = BeginQuickBlockOperation(blockId); Bitter.Copy(dstBuffer, dstOffset, readBytes, blockData, blockOffset); EndQuickBlockOperation(blockId, blockData, false); } internal void WriteEntireBlock(uint blockId, byte[]! in ExHeap srcBuffer, int srcOffset) requires blockId < TotalBlocks; requires srcOffset >= 0; requires srcOffset + BytesPerBlock <= srcBuffer.Length; { uint line = GetCacheLine(blockId); BlockCacheNode[]! cacheLine = (!) cache[line]; ulong sectorId = BlockToSectorId(blockId); // Take cache line lock Monitor.Enter(cacheLine); retry: int nodeIndex; CandidateResult cr = GetCandidateNode(cacheLine, cacheTicks[line], sectorId, out nodeIndex); if (cr == CandidateResult.NodeBlocked) { Monitor.Wait(cacheLine); goto retry; } else if (cr == CandidateResult.CacheLineBlocked) { // Wake up thread that flushes blocks to disk and wait // for notification that block state has changed. blockWriter.WakeUp(); Monitor.Wait(cacheLine); goto retry; } assert (cr == CandidateResult.FoundExact || cr == CandidateResult.FoundVictim); assert ((cacheLine[nodeIndex].SectorId == sectorId && // Node has correct sector id, so is dirty/clean/unused (cacheLine[nodeIndex].State == NodeState.Dirty || cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused)) || // Node is about to be reassigned, so is clean/unused (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused)); byte []! in ExHeap blockData = cacheLine[nodeIndex].Acquire(); NodeState oldState = cacheLine[nodeIndex].State; cacheLine[nodeIndex].AcquiredSetSectorId(sectorId); Bitter.Copy(blockData, 0, (int)BytesPerBlock, srcBuffer, (int)srcOffset); cacheLine[nodeIndex].Release(blockData, NodeState.Dirty, cacheTicks[line]++); if (cacheLine[nodeIndex].State != oldState) { // NB cookie is index // in cache line of node. blockWriter.Enqueue(this, cacheLine[nodeIndex].SectorId, nodeIndex); } // Drop cache line lock Monitor.Exit(cacheLine); return; } /// Creates a zero-filled block in the cache. internal void ZeroBlock(uint blockId) { uint line = GetCacheLine(blockId); BlockCacheNode[]! cacheLine = (!) cache[line]; ulong sectorId = BlockToSectorId(blockId); // Take cache line lock Monitor.Enter(cacheLine); retry: int nodeIndex; CandidateResult cr = GetCandidateNode(cacheLine, cacheTicks[line], sectorId, out nodeIndex); if (cr == CandidateResult.NodeBlocked) { Monitor.Wait(cacheLine); goto retry; } else if (cr == CandidateResult.CacheLineBlocked) { // Wake up thread that flushes blocks to disk and wait // for notification that block state has changed. blockWriter.WakeUp(); Monitor.Wait(cacheLine); goto retry; } assert (cr == CandidateResult.FoundExact || cr == CandidateResult.FoundVictim); assert ((cacheLine[nodeIndex].SectorId == sectorId && // Node has correct sector id, so is dirty/clean/unused (cacheLine[nodeIndex].State == NodeState.Dirty || cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused)) || // Node is about to be reassigned, so is clean/unused (cacheLine[nodeIndex].State == NodeState.Clean || cacheLine[nodeIndex].State == NodeState.Unused)); byte []! in ExHeap blockData = cacheLine[nodeIndex].Acquire(); NodeState oldState = cacheLine[nodeIndex].State; cacheLine[nodeIndex].AcquiredSetSectorId(sectorId); Bitter.Zero(blockData, 0, (int)BytesPerBlock); cacheLine[nodeIndex].Release(blockData, NodeState.Dirty, cacheTicks[line]++); if (cacheLine[nodeIndex].State != oldState) { // NB cookie is index // in cache line of node. blockWriter.Enqueue(this, cacheLine[nodeIndex].SectorId, nodeIndex); } // Drop cache line lock Monitor.Exit(cacheLine); return; } internal void Write(uint blockId, int blockOffset, byte[]! in ExHeap srcBuffer, int srcOffset, int writeBytes) requires blockId < TotalBlocks; requires blockOffset >= 0; requires srcOffset >= 0; requires writeBytes >= 0; requires blockOffset + writeBytes <= this.BytesPerBlock; requires srcOffset + writeBytes <= srcBuffer.Length; { if (writeBytes < BytesPerBlock) { byte[]! in ExHeap blockData = BeginQuickBlockOperation(blockId); Bitter.Copy(blockData, blockOffset, writeBytes, srcBuffer, srcOffset); EndQuickBlockOperation(blockId, blockData, true); } else { WriteEntireBlock(blockId, srcBuffer, srcOffset); } } byte[]! in ExHeap IBlockWriterUser.GetDataForWrite(ulong sectorId, int cookie) { uint line = GetCacheLine(SectorToBlockId(sectorId)); BlockCacheNode[]! cacheLine = (!) cache[line]; Monitor.Enter(cacheLine); // Cookie is index in cache line of node. int nodeIndex = cookie; // Node should not have moved // and should be dirty. assert nodeIndex >= 0 && nodeIndex <= cacheLine.Length; assert cacheLine[nodeIndex].SectorId == sectorId; assert (cacheLine[nodeIndex].State == NodeState.Dirty || cacheLine[nodeIndex].State == NodeState.DirtyBorrowed); while (cacheLine[nodeIndex].State == NodeState.DirtyBorrowed) { Monitor.Wait(cacheLine); } byte[]! in ExHeap blockData = cacheLine[nodeIndex].Acquire(); cacheLine[nodeIndex].AcquiredTransition(NodeState.WritePending, cacheTicks[line]++); Monitor.Exit(cacheLine); return blockData; } void IBlockWriterUser.WriteComplete(ulong sectorId, [Claims] byte[]! in ExHeap blockData, int cookie) { uint line = GetCacheLine(SectorToBlockId(sectorId)); BlockCacheNode[]! cacheLine = (!) cache[line]; Monitor.Enter(cacheLine); // Cookie is index in cache line of node. int nodeIndex = cookie; // Node should not have moved // and should be pending write completion. assert nodeIndex >= 0 && nodeIndex <= cacheLine.Length; assert cacheLine[nodeIndex].SectorId == sectorId; assert cacheLine[nodeIndex].State == NodeState.WritePending; cacheLine[nodeIndex].Release(blockData, NodeState.Clean, cacheTicks[line]++); // Notify any waiters of clean node presence Monitor.Pulse(cacheLine); Monitor.Exit(cacheLine); } internal void ValidateAllClean() { assert this.cache != null; bool failed = false; for (int line = 0; line < this.cache.Length; line++) { BlockCacheNode []! bcns = (!)cache[line]; for (int i = 0; i < bcns.Length; i++) { if (bcns[i].State == NodeState.Unused && bcns[i].State == NodeState.Clean) { DebugStub.Print("Failed on node[{0}][{1}] (sectorId {2}) -> {3}\n", __arglist(line, i, bcns[i].SectorId, bcns[i].State)); failed = true; } } } assert !failed; } /////////////////////////////////////////////////////////////////////// // Static helper methods private static int Log2(uint value) { int l = 0; if ((value & 0xffff0000u) != 0) { l += 16; value >>= 16; } if ((value & 0xff00ff00u) != 0) { l += 8; value >>= 8; } if ((value & 0xf0f0f0f0) != 0) { l += 4; value >>= 4; } if ((value & 0xcccccccc) != 0) { l += 2; value >>= 2; } if ((value & 0xaaaaaaaa) != 0) { l += 1; value >>= 1; } return l; } /// /// Computes cache dimensions from cache configuration. /// Output values are both powers of 2. /// private static void SizeCache(ref BlockCacheConfiguration config, out uint stride, out uint associativity) { uint maxBlocks = config.MaxCacheKB * 1024 / config.BytesPerBlock; if (maxBlocks > config.TotalBlocks) { maxBlocks = config.TotalBlocks; } if (maxBlocks == 0) { stride = 1; associativity = 1; } else { stride = 0; associativity = 64; while (stride == 0) { associativity /= 2; stride = maxBlocks / associativity; } } } } }