/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // /////////////////////////////////////////////////////////////////////////////// /** * Microsoft Research, Cambridge * author: Yaron Weinsberg, Richard Black */ namespace NetStack { namespace Runtime { public struct NetStatus { // the error code public Code errorCode; // ctor public NetStatus(Code c) { errorCode=c; } // create an implicit cast operator public static implicit operator NetStatus(Code c) { return new NetStatus(c); } // create an implicit cast operator public static implicit operator Code(NetStatus s) { return s.errorCode; } // networking stack error codes public enum Code : byte { // nice codes... RT_OK = 0x00, // runtime is happy RT_DROP_NO_HANDLER = 0x01, // packet dropped, type handler doesn't exist PROTOCOL_OK = 0x02, // protocol is finished, packet can be recycled PROTOCOL_PROCESSING = 0x03, // more work to be done (prob by other protocols) PROTOCOL_DROP_CHKSUM = 0x04, // protocol drops a packet - checksum RT_DROP_WRONG_DEST = 0x05, // destination is wrong + we are not gateway RT_DROP_NO_ROUTE = 0x06, // no route to the destination, drop it RT_DROP_TTL_EXPIRED = 0x07, // ttl has been expired, drop the packet PROTOCOL_DROP_NO_BUF = 0x08, // no buffer available to accept the packet PROTOCOL_DROP_ERROR = 0x09, // general drop error RT_RETRY_PENDING_ARP = 0x10, // retry sending due to pending ARP resolution // error codes... RT_ERROR = 0x80, // runtime general error PROTOCOL_PANIC = 0xFF // panic - shutdown! } public static string[] ErrorMap = new string[] { "RuntimeError", "UndefinderProtocol" }; public static bool SUCCEEDED(NetStatus.Code code) { return ((((byte)code)&0x80)==0); } public static bool FAILED(NetStatus.Code code) { return (!SUCCEEDED(code)); } public static string ErrorToString(NetStatus.Code errorCode) { return ErrorMap[((byte)errorCode)&0x7F]; } } } }