/////////////////////////////////////////////////////////////////////////////// // // Microsoft Research Singularity // // Copyright (c) Microsoft Corporation. All rights reserved. // // Note: Singularity micro-benchmark program. // using Microsoft.Singularity; using Microsoft.Singularity.V1.Services; using Microsoft.Singularity.V1.Threads; using System; using System.Runtime.CompilerServices; using System.Diagnostics; using System.Threading; using Microsoft.Singularity.Channels; using Microsoft.Contracts; using Microsoft.SingSharp.Reflection; using Microsoft.Singularity.Applications; using Microsoft.Singularity.Io; using Microsoft.Singularity.Configuration; [assembly: Transform(typeof(ApplicationResourceTransform))] namespace Microsoft.Singularity.Applications { [ConsoleCategory(HelpMessage="Show attributes associated with a file", DefaultAction=true)] internal class Parameters { [InputEndpoint("data")] public readonly TRef Stdin; [OutputEndpoint("data")] public readonly TRef Stdout; [BoolParameter( "q", Default=false, HelpMessage="Quiet Mode.")] internal bool quietMode; [LongParameter( "r", Default=1, HelpMessage="Repetition count.")] internal long repetitions; reflective internal Parameters(); internal int AppMain() { return SharedHeapBench.AppMain(this); } } // // The goal of this test is to time how long it takes to // create a process. // public class SharedHeapBench { internal static int AppMain(Parameters! config) { int iterations = 10000; Console.Write("\nTime alloc/free ops in the shared heap\n\n"); TimeCycle(10, iterations); Thread.Sleep(1000); TimeCycle(100, iterations); Thread.Sleep(1000); TimeCycle(1000, iterations); Thread.Sleep(1000); TimeCycle(10000, iterations); return 0; } // // The goal of this routine is to focus on the shared heap operations // themselves. So we allocate and then free the same amount of memory // repeatedly, which (for small region allocations) won't cause us to // go to the Page manager in steady state. // public static void TimeCycle(int bytes, int iterations) { ulong before = Processor.CycleCount; for (int loop = 0; loop < iterations; loop++) { SharedHeapService.Allocation *mem; mem = (SharedHeapService.Allocation *) SharedHeapService.Allocate((UIntPtr)bytes, typeof(byte).GetSystemType(), 0); SharedHeapService.Free(mem); } ulong after = Processor.CycleCount; // // Tell the world. // Console.Write("\nTested {0} alloc/free iterations of {1} bytes\n", iterations, bytes); Console.Write("Total cycles: {0}\n", after - before); Console.Write("\n\n"); } } }