// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//============================================================
//
// Interface: IDictionary
//
// Purpose: Base interface for all dictionarys.
//
//===========================================================
namespace System.Collections
{
using System;
// An IDictionary is a possibly unordered set of key-value pairs.
// Keys can be any non-null object. Values can be any object.
// You can look up a value in an IDictionary via the default indexed
// property, Items.
//|
public interface IDictionary : ICollection
{
//|
// The Item property provides methods to read and edit entries
// in the Dictionary.
Object this[Object key] {
get;
set;
}
// Returns a collections of the keys in this dictionary.
//|
ICollection Keys {
get;
}
// Returns a collections of the values in this dictionary.
//|
ICollection Values {
get;
}
// Returns whether this dictionary contains a particular key.
//
//|
bool Contains(Object key);
// Adds a key-value pair to the dictionary.
//
//|
void Add(Object key, Object value);
// Removes all pairs from the dictionary.
//|
void Clear();
//|
bool IsReadOnly
{ get; }
//|
bool IsFixedSize
{ get; }
// Returns an IDictionaryEnumerator for this dictionary.
//|
new IDictionaryEnumerator GetEnumerator();
// Removes a particular key from the dictionary.
//
//|
void Remove(Object key);
}
}