// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================ // // Interface: IList // // Purpose: Base interface for all Lists. // //=========================================================== namespace System.Collections { using System; // An IList is an ordered collection of objects. The exact ordering // is up to the implementation of the list, ranging from a sorted // order to insertion order. //| public interface IList : ICollection { // The Item property provides methods to read and edit entries in the List. //| Object this[int index] { get; set; } // Adds an item to the list. The exact position in the list is // implementation-dependent, so while ArrayList may always insert // in the last available location, a SortedList most likely would not. // The return value is the position the new element was inserted in. //| int Add(Object value); // Returns whether the list contains a particular item. //| bool Contains(Object value); // Removes all items from the list. //| void Clear(); //| bool IsReadOnly { get; } //| bool IsFixedSize { get; } // Returns the index of a particular item, if it is in the list. // Returns -1 if the item isn't in the list. //| int IndexOf(Object value); // Inserts value into the list at position index. // index must be non-negative and less than or equal to the // number of elements in the list. If index equals the number // of items in the list, then value is appended to the end. //| void Insert(int index, Object value); // Removes an item from the list. //| void Remove(Object value); // Removes the item at position index. //| void RemoveAt(int index); } }