// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================ // // Interface: IDisposable // // Purpose: Interface for assisting with deterministic finalization. // //=========================================================== namespace System { // IDisposable is an attempt at helping to solve problems with deterministic // finalization. The GC of course doesn't leave any way to deterministically // know when a finalizer will run. This forces classes that hold onto OS // resources or some sort of important state (such as a FileStream or a // network connection) to provide a Close or Dispose method so users can // run clean up code deterministically. We have formalized this into an // interface with one method. Classes may privately implement IDisposable and // provide a Close method instead, if that name is by far the expected name // for objects in that domain (ie, you don't Dispose of a FileStream, you Close // it). // // This interface could be theoretically used as a marker by a compiler to // ensure a disposable object has been cleaned up along all code paths if it's // been allocated in that method, though in practice any compiler that // draconian may tick off any number of people. Perhaps an external tool (like // like Purify or BoundsChecker) could do this. Instead, C# has added a using // clause, which will generate a try/finally statement where the resource // passed into the using clause will always have its Dispose method called. // Syntax is using(FileStream fs = ...) { .. }; // // Dispose should meet the following conditions: // 1) Be safely callable multiple times // 2) Release any resources associated with the instance // 3) Call the base class's Dispose method, if necessary // 4) Suppress finalization of this class to help the GC by reducing the // number of objects on the finalization queue. // 5) Dispose shouldn't generally throw exceptions, except for very serious // errors that are particularly unexpected. (ie, OutOfMemoryException) // Ideally, nothing should go wrong with your object by calling Dispose. // // If possible, a class should define a finalizer that calls Dispose. // However, in many situations, this is impractical. For instance, take the // classic example of a Stream and a StreamWriter (which has an internal // buffer of data to write to the Stream). If both objects are collected // before Close or Dispose has been called on either, then the GC may run the // finalizer for the Stream first, before the StreamWriter. At that point, any // data buffered by the StreamWriter cannot be written to the Stream. In this // case, it doesn't make much sense to provide a finalizer on the StreamWriter // since you cannot solve this problem correctly. //| public interface IDisposable { //| void Dispose(); } }