// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================ // // Class: Int16.cool // // Purpose: This class will encapsulate a short and provide an // Object representation of it. // //=========================================================== namespace System { using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; //| [StructLayout(LayoutKind.Sequential)] public struct Int16 : IComparable, IFormattable { internal short m_value; //| public const short MaxValue = (short)0x7FFF; //| public const short MinValue = unchecked((short)0x8000); // Compares this object to another object, returning an integer that // indicates the relationship. // Returns a value less than zero if this object // null is considered to be less than any instance. // If object is not of type Int16, this method throws an ArgumentException. // //| public int CompareTo(Object value) { if (value == null) { return 1; } if (value is Int16) { return m_value - ((Int16)value).m_value; } throw new ArgumentException("Arg_MustBeInt16"); } //| public override bool Equals(Object obj) { if (!(obj is Int16)) { return false; } return m_value == ((Int16)obj).m_value; } // Returns a HashCode for the Int16 //| public override int GetHashCode() { return ((int)((ushort)m_value) | (((int)m_value) << 16)); } //| public override String ToString() { return ToString(null); } //| public String ToString(String format) { if (m_value < 0 && format != null && format.Length > 0 && (format[0] =='X' || format[0] =='x')) { uint temp = (uint)(m_value & 0x0000FFFF); return Number.FormatUInt32(temp,format); } return Number.FormatInt32(m_value, format); } //| public static short Parse(String s) { return Parse(s, NumberStyles.Integer); } //| public static short Parse(String s, NumberStyles style) { NumberFormatInfo.ValidateParseStyle(style); int i = Number.ParseInt32(s, style); // We need this check here since we don't allow signs to specified in hex numbers. So we fixup the result // for negative numbers if (((style & NumberStyles.AllowHexSpecifier) != 0) && (i <= UInt16.MaxValue)) // We are parsing a hexadecimal number return (short)i; if (i < MinValue || i > MaxValue) throw new OverflowException("Overflow_Int16"); return (short)i; } // // IValue implementation // //| [NoHeapAllocation] public override TypeCode GetTypeCode() { return TypeCode.Int16; } // // This is just designed to prevent compiler warnings. // This field is used from native, but we need to prevent the compiler warnings. // #if _DEBUG private void DontTouchThis() { m_value = 0; } #endif } }