// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== namespace System.Threading { using System.Threading; using System; // A constant used by methods that take a timeout (Object.Wait, Thread.Sleep // etc) to indicate that no timeout should occur. // // @todo: this should become an enum. //| public sealed class Timeout { private Timeout() { } //| public static readonly TimeSpan Infinite = TimeSpan.Infinite; } }