// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================ // // Class: UInt32 // // Purpose: This class will encapsulate an uint and // provide an Object representation of it. // //=========================================================== namespace System { using System.Globalization; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // * Wrapper for unsigned 32 bit integers. //| [CLSCompliant(false)] [System.Runtime.InteropServices.StructLayout(LayoutKind.Sequential)] public struct UInt32 : IComparable, IFormattable { private uint m_value; //| public const uint MaxValue = (uint)0xffffffff; //| public const uint MinValue = 0U; // Compares this object to another object, returning an integer that // indicates the relationship. // Returns a value less than zero if this object // null is considered to be less than any instance. // If object is not of type UInt32, this method throws an ArgumentException. // //| public int CompareTo(Object value) { if (value == null) { return 1; } if (value is UInt32) { // Need to use compare because subtraction will wrap // to positive for very large neg numbers, etc. uint i = (uint)value; if (m_value < i) return -1; if (m_value > i) return 1; return 0; } throw new ArgumentException("Arg_MustBeUInt32"); } //| public override bool Equals(Object obj) { if (!(obj is UInt32)) { return false; } return m_value == ((UInt32)obj).m_value; } // The absolute value of the int contained. //| public override int GetHashCode() { return ((int) m_value); } // The base 10 representation of the number with no extra padding. //| public override String ToString() { return ToString(null); } //| public String ToString(String format) { return Number.FormatUInt32(m_value, format); } //| [CLSCompliant(false)] public static uint Parse(String s) { return Parse(s, NumberStyles.Integer); } //| [CLSCompliant(false)] public static uint Parse(String s, NumberStyles style) { NumberFormatInfo.ValidateParseStyle(style); return Number.ParseUInt32(s, style); } // // IValue implementation // //| [NoHeapAllocation] public override TypeCode GetTypeCode() { return TypeCode.UInt32; } // // This is just designed to prevent compiler warnings. // This field is used from native, but we need to prevent the compiler warnings. // #if _DEBUG private void DontTouchThis() { m_value = 0; } #endif } }