// // Copyright (c) Microsoft Corporation. All rights reserved. // /*******************************************************************/ /* WARNING */ /* This file should be identical in the Bartok and Singularity */ /* depots. Master copy resides in Bartok Depot. Changes should be */ /* made to Bartok Depot and propagated to Singularity Depot. */ /*******************************************************************/ namespace System { using Microsoft.Bartok.Runtime; using System.Threading; using System.Runtime.CompilerServices; using System.GCs; /// /// This class implements weak references. /// /// When a new weak references is allocated it is atomically linked /// onto a singly linked list of weak references. /// /// During a garbage collection this chain is traversed and references /// are updated or cleared. /// /// There are two modes of processing weak references. /// /// 1. Ignoring 'Long' References that track resurrection and /// only updating references that should be cleared when the /// object is finalized. /// 2. Updating all reference types. /// /// In any collection at least the second method must be called to /// ensure no dangling pointers are created. /// /// BUGBUG: At the moment it is possible to have a weak reference that /// is unlinked from the chain and then resurrected as reachable from /// a finalizable object! /// [CCtorIsRunDuringStartup] #if !SINGULARITY [Serializable] #endif public unsafe class WeakReference { /// /// The dummy head reference to simplify traversal logic. /// private static readonly WeakReference headRef; /// /// The weak reference to the object /// private UIntPtr objPtr; /// /// The next reference on the chain. /// private UIntPtr nextRef; /// /// Does this reference stay alive during finalization of the target? /// private bool trackResurrection; private WeakReference() {} /// /// Construct a 'Short' weak reference. /// public WeakReference(Object target) : this(target, false) {} /// /// Construct a weak reference and link it onto the chain, /// specifying if it is to track an object through finalization. /// public WeakReference(Object target, bool trackResurrection) { this.Target = target; this.trackResurrection = trackResurrection; UIntPtr thisPtr = Magic.addressOf(this); do { this.nextRef = headRef.nextRef; } while (this.nextRef != Interlocked.CompareExchange( ref headRef.nextRef, thisPtr, this.nextRef)); } /// /// Is the object alive? /// public virtual bool IsAlive { get { return this.objPtr != UIntPtr.Zero; } } /// /// Get or set target of the object. Null if the object has been /// collected. /// public virtual Object Target { get { return Barrier.WeakRefRead(this.objPtr, 0); } set { this.objPtr = Barrier.WeakRefWrite(value, 0); } } /// /// Should this reference track objects through finalization? /// public virtual bool TrackResurrection { get { return trackResurrection; } } /// /// This method performs the processing of weak references for GC. /// /// It essentially walks a list unlinking weak reference objects /// that are not live and updating references as necessary. /// internal static void Process(DirectReferenceVisitor updateReferenceVisitor, bool copyFirst, bool ignoreLong) { // Head ref is a dummy ref object. WeakReference wr = headRef; while (wr.nextRef != UIntPtr.Zero) { if (ignoreLong) { WeakReference tmp = Magic.toWeakReference(Magic.fromAddress(wr.nextRef)); if (tmp.trackResurrection) { wr = tmp; continue; } } UIntPtr nextPtr = wr.nextRef; fixed (UIntPtr * loc = &wr.nextRef) { // update the reference updateReferenceVisitor.Visit(loc); } WeakReference next; if (wr.nextRef == UIntPtr.Zero) { // remove next from the chain and continue next = Magic.toWeakReference(Magic.fromAddress(nextPtr)); wr.nextRef = next.nextRef; continue; } // Updating old or new location? if (copyFirst) { next = Magic.toWeakReference(Magic.fromAddress(wr.nextRef)); } else { next = Magic.toWeakReference(Magic.fromAddress(nextPtr)); } fixed (UIntPtr * loc = &next.objPtr) { if (*loc != UIntPtr.Zero) { // Update Reference updateReferenceVisitor.Visit(loc); } } // Continue wr = next; } } /// /// Class constructor, set up dummy head. /// static WeakReference() { headRef = new WeakReference(); } } }