// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================ // // Enum: FileMode // // Purpose: Enum describing whether to create a new file or // open an existing one. // //=========================================================== using System; namespace System.IO { // Contains constants for specifying how the OS should open a file. // These will control whether you overwrite a file, open an existing // file, or some combination thereof. // // To append to a file, use Append (which maps to OpenOrCreate then we seek // to the end of the file). To truncate a file or create it if it doesn't // exist, use Create. // //| public enum FileMode { // Creates a new file. An exception is raised if the file already exists. //| CreateNew = 1, // Creates a new file. If the file already exists, it is overwritten. //| Create = 2, // Opens an existing file. An exception is raised if the file does not exist. //| Open = 3, // Opens the file if it exists. Otherwise, creates a new file. //| OpenOrCreate = 4, // Opens an existing file. Once opened, the file is truncated so that its // size is zero bytes. The calling process must open the file with at least // WRITE access. An exception is raised if the file does not exist. //| Truncate = 5, // Opens the file if it exists and seeks to the end. Otherwise, // creates a new file. //| Append = 6, } }