57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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//============================================================
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//
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// Class: AttributeUsageAttribute
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//
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// Purpose: The class denotes how to specify the usage of an attribute
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//
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//===========================================================
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namespace System
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{
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using System.Reflection;
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// By default, attributes are inherited and multiple attributes are not allowed
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//| <include path='docs/doc[@for="AttributeUsageAttribute"]/*' />
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[AttributeUsage(AttributeTargets.Class, Inherited = true)]
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public sealed class AttributeUsageAttribute : Attribute
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{
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internal AttributeTargets m_attributeTarget = AttributeTargets.All; // Defaults to all
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internal bool m_allowMultiple = false; // Defaults to false
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internal bool m_inherited = true; // Defaults to true
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internal static AttributeUsageAttribute Default = new AttributeUsageAttribute(AttributeTargets.All);
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//Constructors
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//| <include path='docs/doc[@for="AttributeUsageAttribute.AttributeUsageAttribute"]/*' />
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public AttributeUsageAttribute(AttributeTargets validOn) {
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m_attributeTarget = validOn;
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}
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//Properties
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//| <include path='docs/doc[@for="AttributeUsageAttribute.ValidOn"]/*' />
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public AttributeTargets ValidOn
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{
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get{ return m_attributeTarget; }
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}
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//| <include path='docs/doc[@for="AttributeUsageAttribute.AllowMultiple"]/*' />
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public bool AllowMultiple
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{
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get { return m_allowMultiple; }
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set { m_allowMultiple = value; }
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}
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//| <include path='docs/doc[@for="AttributeUsageAttribute.Inherited"]/*' />
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public bool Inherited
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{
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get { return m_inherited; }
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set { m_inherited = value; }
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}
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}
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}
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