singrdk/base/Applications/Runtime/Full/System/SByte.cs

131 lines
4.4 KiB
C#

// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//============================================================
//
// Class: SByte
//
// Purpose:
//
//===========================================================
namespace System
{
using System.Globalization;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// A place holder class for signed bytes.
//| <include path='docs/doc[@for="SByte"]/*' />
[CLSCompliant(false)]
[System.Runtime.InteropServices.StructLayout(LayoutKind.Sequential)]
public struct SByte : IComparable, IFormattable
{
private sbyte m_value;
// The maximum value that a Byte may represent: 127.
//| <include path='docs/doc[@for="SByte.MaxValue"]/*' />
public const sbyte MaxValue = (sbyte)0x7F;
// The minimum value that a Byte may represent: -128.
//| <include path='docs/doc[@for="SByte.MinValue"]/*' />
public const sbyte MinValue = unchecked((sbyte)0x80);
// Compares this object to another object, returning an integer that
// indicates the relationship.
// Returns a value less than zero if this object
// null is considered to be less than any instance.
// If object is not of type SByte, this method throws an ArgumentException.
//
//| <include path='docs/doc[@for="SByte.CompareTo"]/*' />
public int CompareTo(Object obj) {
if (obj == null) {
return 1;
}
if (!(obj is SByte)) {
throw new ArgumentException ("Arg_MustBeSByte");
}
return m_value - ((SByte)obj).m_value;
}
// Determines whether two Byte objects are equal.
//| <include path='docs/doc[@for="SByte.Equals"]/*' />
public override bool Equals(Object obj) {
if (!(obj is SByte)) {
return false;
}
return m_value == ((SByte)obj).m_value;
}
// Gets a hash code for this instance.
//| <include path='docs/doc[@for="SByte.GetHashCode"]/*' />
public override int GetHashCode() {
return ((int)m_value ^ (int)m_value << 8);
}
// Provides a string representation of a byte.
//| <include path='docs/doc[@for="SByte.ToString"]/*' />
public override String ToString() {
return ToString(null);
}
//| <include path='docs/doc[@for="SByte.ToString1"]/*' />
public String ToString(String format) {
if (m_value < 0 && format != null && format.Length > 0 && (format[0] =='X' || format[0] =='x')) {
uint temp = (uint)(m_value & 0x000000FF);
return Number.FormatUInt32(temp,format);
}
return Number.FormatInt32(m_value, format);
}
//| <include path='docs/doc[@for="SByte.Parse"]/*' />
[CLSCompliant(false)]
public static sbyte Parse(String s) {
return Parse(s, NumberStyles.Integer);
}
// Parses a signed byte from a String in the given style. If
// a NumberFormatInfo isn't specified, the current culture's
// NumberFormatInfo is assumed.
//
//| <include path='docs/doc[@for="SByte.Parse3"]/*' />
[CLSCompliant(false)]
public static sbyte Parse(String s, NumberStyles style) {
NumberFormatInfo.ValidateParseStyle(style);
int i = Number.ParseInt32(s, style);
if (((style & NumberStyles.AllowHexSpecifier) != 0) && (i <= Byte.MaxValue)) // We are parsing a hexadecimal number
return (sbyte)i;
if (i < MinValue || i > MaxValue) throw new OverflowException("Overflow_SByte");
return (sbyte)i;
}
//
// IValue implementation
//
//| <include path='docs/doc[@for="SByte.GetTypeCode"]/*' />
[NoHeapAllocation]
public override TypeCode GetTypeCode()
{
return TypeCode.SByte;
}
//
// This is just designed to prevent compiler warnings.
// This field is used from native, but we need to prevent the compiler warnings.
//
#if _DEBUG
private void DontTouchThis() {
m_value = m_value;
}
#endif
}
}