175 lines
5.4 KiB
C#
175 lines
5.4 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// Note:
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//
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using System;
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using System.Threading;
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using Microsoft.Singularity.UnitTest;
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namespace Microsoft.Singularity.Applications
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{
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/// <remarks>
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/// A test of Monitor.PulseAll. A collection of threads waits on
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/// a single monitor for a pulse all.
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/// </remarks>
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internal sealed class PulseAllTest
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{
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int waiterCount = 50;
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int timeoutSeconds = 2;
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int passedBarrier = 0;
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bool waiterRunning = false;
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volatile bool timedOut = false;
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volatile bool stop = false;
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volatile int generation = 0;
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ManualResetEvent controllerReady = new ManualResetEvent(false);
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ManualResetEvent finishedEvent = new ManualResetEvent(false);
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AutoResetEvent barrierEvent = new AutoResetEvent(false);
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object monitor = new object();
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bool [] visited;
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private static void Yield()
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{
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#if SINGULARITY
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Thread.Yield();
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#else
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Thread.Sleep(0);
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#endif
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}
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public void WatchdogThreadMain()
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{
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TimeSpan delta = TimeSpan.FromSeconds(timeoutSeconds);
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int now = this.generation;
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int last = 0;
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do {
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last = now;
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if (finishedEvent.WaitOne(delta)) {
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return;
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}
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Yield();
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now = this.generation;
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if (last == now)
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DebugStub.Break(); // break if we made no progress
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} while (true);
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}
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public void ControllerThreadMain()
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{
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const int iterations = 1000;
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const int YieldFudge = 50;
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// Signal worker threads to start
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controllerReady.Set();
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Yield();
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for (int i = 1; i <= iterations; i++) {
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barrierEvent.WaitOne();
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// There is a potential
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// race between the last thread reaching the barrier
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// setting the barrierEvent and reaching the Monitor.Wait
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// call. By yielding a few times we should give the
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// thread enough time to get there.
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for (int n = 0; n < YieldFudge; n++)
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Yield();
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lock (this.monitor) {
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// Reset check state
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this.passedBarrier = 0;
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for (int j = 0; j < visited.Length; j++) {
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visited[j] = false;
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}
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// Set stop flag if end is reached
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this.stop = (i == iterations);
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// Wake up waiters
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Monitor.PulseAll(this.monitor);
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}
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}
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finishedEvent.Set();
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}
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public void WaiterThreadMain()
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{
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while (!stop) {
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Monitor.Enter(this.monitor);
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try {
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Assert.True(waiterRunning == false,
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"Two waiters have monitor.");
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waiterRunning = true;
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Assert.False(this.visited[this.passedBarrier],
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"Thread already reached barrier.");
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this.visited[this.passedBarrier] = true;
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this.passedBarrier++;
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this.generation++;
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Assert.LessOrEqual(this.passedBarrier, waiterCount,
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"More waiters passed barrier than expected.");
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if (this.passedBarrier == this.waiterCount) {
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barrierEvent.Set();
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}
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this.waiterRunning = false;
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Monitor.Wait(this.monitor);
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this.waiterRunning = true;
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}
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finally {
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this.waiterRunning = false;
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Monitor.Exit(this.monitor);
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}
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}
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}
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public void RunTest()
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{
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Thread watchdog =
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new Thread(new ThreadStart(WatchdogThreadMain));
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Thread controller =
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new Thread(new ThreadStart(ControllerThreadMain));
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watchdog.Start();
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controller.Start();
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controllerReady.WaitOne();
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for (int i = 0; i < waiterCount; i++) {
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Thread t = new Thread(new ThreadStart(WaiterThreadMain));
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t.Start();
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}
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while (!controller.Join(TimeSpan.FromMilliseconds(100))) {
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Assert.False(this.timedOut, "Timed out!");
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}
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watchdog.Join();
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}
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public PulseAllTest(int threadCount, int timeoutSeconds)
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{
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this.waiterCount = threadCount;
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this.timeoutSeconds = timeoutSeconds;
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this.visited = new bool [threadCount];
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}
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public static void FewThreadsTest()
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{
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(new PulseAllTest(8, 500)).RunTest();
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}
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public static void ManyThreadsTest()
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{
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(new PulseAllTest(50, 500)).RunTest();
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}
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}
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}
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