183 lines
5.1 KiB
C#
183 lines
5.1 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: IoIrq.cs
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//
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//#define DEBUG_DISPATCH_IO
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Microsoft.Singularity.Hal;
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namespace Microsoft.Singularity.Io
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{
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[CLSCompliant(false)]
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public sealed class IoIrq
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{
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private readonly byte irq;
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private InterruptAwareAutoResetEvent! signal;
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private IoIrq next;
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private bool registered;
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//////////////////////////////////////////////////////////////////////
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//
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//
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private const int MaxInterrupts = 256;
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private static IoIrq[]! irqTable;
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private static SpinLock regLock;
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static IoIrq()
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{
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irqTable = new IoIrq [MaxInterrupts];
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regLock = new SpinLock(SpinLock.Types.IoIrq);
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}
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[NoHeapAllocation]
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private static bool AcquireLock()
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{
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bool enabled = Processor.DisableInterrupts();
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#if SINGULARITY_MP
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regLock.Acquire();
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#endif // SINGULARITY_MP
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return enabled;
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}
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[NoHeapAllocation]
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private static void ReleaseLock(bool enabled)
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{
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#if SINGULARITY_MP
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regLock.Release();
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#endif // SINGULARITY_MP
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Processor.RestoreInterrupts(enabled);
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}
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// This doesn't need a lock because Register and Release
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// insure that the list is *always* valid (even when being updated).
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[NoHeapAllocation]
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public static void SignalInterrupt(byte irq)
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{
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#if DEBUG_DISPATCH_IO
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DebugStub.WriteLine("++ SetInterruptEvent: Irq={0:x2}", __arglist(irq));
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#endif
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for (IoIrq step = irqTable[irq]; step != null; step = step.next) {
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step.signal.InterruptAwareSet();
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}
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}
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public IoIrq(byte irq)
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{
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this.irq = irq;
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this.next = null;
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this.signal = new InterruptAwareAutoResetEvent(false);
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this.registered = false;
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}
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public byte Irq
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{
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[NoHeapAllocation]
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get { return irq; }
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}
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// Insert the IoIrq into the linked list for this irq.
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// If it is the first entry, then notify HAL to enable its irq.
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// Returns true if this IoIrq caused the irq to be enabled.
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public bool RegisterInterrupt()
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{
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bool enabled = AcquireLock();
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try {
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Tracing.Log(Tracing.Debug, "Register Irq={0:x2}", irq);
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#if DEBUG_DISPATCH_IO
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DebugStub.WriteLine("++ Register Irq={0:x2}", __arglist(irq));
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#endif
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this.next = irqTable[irq];
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irqTable[irq] = this;
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this.registered = true;
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if (next == null) {
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Platform.EnableIoInterrupt(irq);
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return true;
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}
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}
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finally {
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ReleaseLock(enabled);
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}
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return false;
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}
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// Remove the IoIrq into the linked list for this irq.
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// If it is the last entry, then notify HAL to disable its irq.
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// Returns true if this IoIrq caused the irq to be disabled.
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public bool ReleaseInterrupt()
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{
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bool enabled = AcquireLock();
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try {
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Tracing.Log(Tracing.Debug, "Release Irq={0:x2}", irq);
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#if DEBUG_DISPATCH_IO
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DebugStub.WriteLine("++ Release Irq={0:x2}", __arglist(irq));
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#endif
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if (irqTable[irq] == this) {
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irqTable[irq] = this.next;
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}
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else {
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IoIrq! prev = (!)irqTable[irq];
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while (prev.next != this) {
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prev = prev.next;
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}
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prev.next = this.next;
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}
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this.next = null;
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this.registered = false;
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if (irqTable[irq] == null) {
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Platform.DisableIoInterrupt(irq);
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return true;
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}
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}
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finally {
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ReleaseLock(enabled);
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}
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return true;
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}
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public bool WaitForInterrupt()
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{
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DebugStub.Assert(this.registered);
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if (signal != null) {
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signal.InterruptAwareWaitOne();
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return true;
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}
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return false;
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}
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public void Pulse()
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{
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signal.InterruptAwareSet();
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}
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public bool AckInterrupt()
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{
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#if DEBUG_DISPATCH_IO
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DebugStub.WriteLine("++ AckInterrupt: Irq={0:x2}", __arglist(irq));
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#endif
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Platform.EnableIoInterrupt(irq);
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return true;
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}
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public override string! ToString()
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{
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return String.Format("IRQ:{0,2:x2}", irq);
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}
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}
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}
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