52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// CpuRecord defines the low-level per-cpu state maintained by the Isal layer
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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#if ISA_IX
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using Microsoft.Singularity.Isal.IX;
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#elif ISA_ARM
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using Microsoft.Singularity.Isal.Arm;
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#endif
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namespace Microsoft.Singularity.Isal
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{
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[NoCCtor]
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[AccessedByRuntime("referenced in c++")]
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[CLSCompliant(false)]
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[System.Runtime.InteropServices.StructLayout(LayoutKind.Sequential, Pack=4)]
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[StructAlign(16)]
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public struct CpuRecord
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{
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// Area to spill current context for debugging purposes.
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// Note this must be 16-byte aligned
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[AccessedByRuntime("referenced in c++")]
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public SpillContext spill;
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[AccessedByRuntime("referenced in c++")]
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public int id;
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// Interrupt stack - this must be large enough to handle our deepest possible interrupt
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// nesting.
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[AccessedByRuntime("referenced in c++")]
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public unsafe UIntPtr interruptStackBegin;
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[AccessedByRuntime("referenced in c++")]
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public unsafe UIntPtr interruptStackLimit;
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// Default ThreadContext - this is used for boot and (perhaps?) interrupt processing
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// when no other thread is active.
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public ThreadRecord bootThread;
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#if ISA_ARM
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public DispatchStack dispatchStack;
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#endif
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}
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}
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