singrdk/base/Kernel/Singularity/Scheduling/Scheduler.cs

237 lines
6.4 KiB
C#

///////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Scheduler.cs
//
// Note:
//
//#define DEBUG_SCHEDULER
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft.Singularity;
using Microsoft.Singularity.Hal;
using Microsoft.Singularity.Io;
namespace Microsoft.Singularity.Scheduling
{
[NoCCtor]
[CLSCompliant(false)]
[AccessedByRuntime("referenced from halidt.asm")]
public abstract class Scheduler
{
///
/// <summary>
/// Constructor - is used to generate scheduler Ids
/// </summary>
///
protected Scheduler()
{
}
public abstract void Initialize();
[CLSCompliant(false)]
public abstract void Finalize();
[CLSCompliant(false)]
public abstract void OnDispatcherInitialize(int dispatcherId);
[CLSCompliant(false)]
public abstract void OnThreadStateInitialize(Thread thread, bool constructorCalled);
[CLSCompliant(false)]
public abstract void OnThreadStart(Thread thread);
[CLSCompliant(false)]
public abstract void OnThreadBlocked(Thread thread, SchedulerTime stop);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void OnThreadUnblocked(Thread thread);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void OnThreadYield(Thread thread);
[CLSCompliant(false)]
public abstract void OnThreadStop(Thread thread);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void OnThreadFreezeIncrement(Thread thread);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void OnThreadFreezeDecrement(Thread thread);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract TimeSpan OnTimerInterrupt(int affinity, SchedulerTime now);
[CLSCompliant(false)]
[NoHeapAllocation]
public static bool IsIdleThread (int threadIdx)
{
return ProcessorDispatcher.IsIdleThread(threadIdx);
}
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void AddRunnableThread(Thread thread);
///
/// <summary>
/// Run scheduling policy to decide the next thread to run
/// </summary>
///
/// <param name="affinity">Set the returned running thread to this affinity.</param>
/// <param name="currentThread">the thread currently running</param>
/// <param name="schedulerAction">thread state to change to for the current thread</param>
/// <param name="currentTime">Current system time</param>
///
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract Thread RunPolicy(
int affinity,
Thread currentThread,
ThreadState schedulerAction,
SchedulerTime currentTime);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void Suspend(Thread thread);
[CLSCompliant(false)]
[NoHeapAllocation]
public abstract void Resume(Thread thread);
///
/// <summary>
/// Scheduler hints for enquing threads
/// </summary>
///
[Flags]
public enum Hint
{
Head = 0,
Tail = 1,
}
///
/// <summary>
/// Retrieve scheduler lock - used by dispatcher to protect scheduler state
/// </summary>
///
[CLSCompliant(false)]
[NoHeapAllocation]
internal abstract SchedulerLock RetrieveSchedulerLock(int affinity);
}
///
/// <summary>
/// Scheduler lock class is used to wrap a spinlock structure so that it can be shared with a
/// dispatcher.
/// </summary>
///
[NoCCtor]
[CLSCompliant(false)]
[AccessedByRuntime("referenced from halidt.asm")]
internal class SchedulerLock
{
///
/// <summary>
/// Constructor
/// </summary>
///
public SchedulerLock()
{
// Initialize spinlock
this.spinlock = new SpinLock(SpinLock.Types.Scheduler);
}
///
/// <summary>
/// A method is used to acquire scheduler lock
/// </summary>
///
[NoHeapAllocation]
public void Acquire(Thread currentThread)
{
this.spinlock.Acquire(currentThread);
}
///
/// <summary>
/// A method is used to release scheduler lock
/// </summary>
///
[NoHeapAllocation]
public void Release(Thread currentThread)
{
this.spinlock.Release(currentThread);
}
///
/// <summary>
/// A method is used to acquire scheduler lock
/// </summary>
///
[NoHeapAllocation]
public void Acquire()
{
this.spinlock.Acquire();
}
///
/// <summary>
/// Try to acquire the spin lock. Always return immediately.
/// </summary>
/// <returns> true if the spin lock is acquired. </returns>
///
[NoHeapAllocation]
public bool TryAcquire()
{
return this.spinlock.TryAcquire();
}
///
/// <summary>
/// A method is used to release scheduler lock
/// </summary>
///
[NoHeapAllocation]
public void Release()
{
this.spinlock.Release();
}
///
/// <summary>
/// Check if thread holds the spinlock
/// </summary>
///
[NoHeapAllocation]
public bool IsHeldBy(Thread currentThread)
{
return this.spinlock.IsHeldBy(currentThread);
}
/// <summary> Actual spinlock that class wraps </summary>
[AccessedByRuntime("referenced from halidt.asm")]
private SpinLock spinlock;
}
}