137 lines
5.6 KiB
C#
137 lines
5.6 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: SharedHeapWalker.cs
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//
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// Note:
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//
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using System.Threading;
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using Microsoft.Singularity.Memory;
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using Microsoft.Singularity.Channels;
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namespace Microsoft.Singularity
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{
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internal class SharedHeapWalker
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{
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internal static SharedHeapWalker walker;
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private AutoResetEvent doWalkEvent;
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private unsafe SharedHeap.AllocationOwnerId allocationOwnerId;
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private unsafe SharedHeap.AllocationOwnerId endpointOwnerId;
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private SharedHeap.AllocationMatches match;
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private SharedHeap.AllocationVisitor allocationVisitor;
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private SharedHeap.AllocationVisitor endpointVisitor;
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internal static unsafe void Initialize(
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SharedHeap.AllocationOwnerId allocId,
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SharedHeap.AllocationOwnerId endpointId)
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{
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walker = new SharedHeapWalker(allocId, endpointId);
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}
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private unsafe SharedHeapWalker(
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SharedHeap.AllocationOwnerId allocId,
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SharedHeap.AllocationOwnerId endpointId)
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{
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doWalkEvent = new AutoResetEvent(false);
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allocationOwnerId = allocId;
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endpointOwnerId = endpointId;
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match = new SharedHeap.AllocationMatches(Matches);
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allocationVisitor = new SharedHeap.AllocationVisitor(AllocationVisit);
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endpointVisitor = new SharedHeap.AllocationVisitor(EndpointVisit);
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Thread.CreateThread(Thread.CurrentProcess,
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new ThreadStart(Loop)).Start();
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}
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// Tell the shared heap walker to start a walk at some time in
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// the future. Multiple calls to DoWalk may be coalesced together,
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// resulting in only a single walk.
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internal void RequestWalk()
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{
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doWalkEvent.Set();
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}
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// Main loop of the shared heap walker. Walk each node in
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// the shared heap whenever Signal is called.
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//
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// Currently, we signal the walker whenever any process exits,
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// so that one very small process exit can trigger a traversal
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// of a large shared heap. This raises issues:
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// - Is this a wise use of resources in the common case?
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// - Can a malicious small process leverage the large shared heap
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// to deny service to others?
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// We could avoid these issues by keeping segregated shared
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// heap allocation lists (one list per process), but we feared
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// the common case overhead of maintaining these lists (e.g. locking
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// during Send/Receive). Furthermore:
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// - The shared heap is typically not large, and process
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// exit is infrequent compared to other operations, so the common
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// case resource usage is not likely to be significant.
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// - Only one thread walks the heap, so the denial-of-service
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// potential is small. At worst, such an attack could:
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// - Cause the thread below to use some fraction of the CPU time
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// (a waste of cycles, but not a denial of service)
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// - Try to increase the size of the shared heap in order to
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// increase the latency of a shared heap walk (but it's not
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// clear that well-behaved apps are affected by this latency)
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private void Loop()
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{
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while (true) {
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try {
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doWalkEvent.WaitOne();
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Tracing.Log(Tracing.Audit, "Shared heap walk begin");
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allocationOwnerId.IterateMatchingForModify(
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match, allocationVisitor);
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endpointOwnerId.IterateMatchingForModify(
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match, endpointVisitor);
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// (Don't visit the endpointPeer list; this gets erased
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// as part of walking the endpoint list.)
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Tracing.Log(Tracing.Audit, "Shared heap walk end");
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}
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catch (System.Exception) {
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Tracing.Log(Tracing.Warning, "Exception thrown in shared heap walker");
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}
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}
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}
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// requires alloc's owner locked
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private unsafe bool Matches(SharedHeap.Allocation* alloc)
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{
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// TODO: using an integer id is only an approximate way to
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// get the right process. Is this the right design?
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Process process = Process.GetProcessByID(
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SharedHeap.Allocation.GetOwnerProcessId(alloc));
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return process == null;
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}
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// requires alloc's owner unlocked
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private unsafe void AllocationVisit(SharedHeap.Allocation* alloc)
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{
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// TODO: support PAGING
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#if !PAGING
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SharedHeap.CurrentProcessSharedHeap.Free(alloc, allocationOwnerId);
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#endif //PAGING
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}
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// requires alloc's owner unlocked
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private unsafe void EndpointVisit(SharedHeap.Allocation* alloc)
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{
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// TODO: support PAGING
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#if !PAGING
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EndpointCore* epData = (EndpointCore*)
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// Currently use unchecked access here, since the shared heap
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// walker does not run in the same process as the data.
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SharedHeap.Allocation.GetDataUnchecked(alloc);
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if (!epData->Closed()) {
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epData->Dispose();
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}
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EndpointCore.Free(alloc);
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#endif //PAGING
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}
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}
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}
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