singrdk/base/Libraries/System.IO/FileMode.cs

58 lines
2.2 KiB
C#

// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//============================================================
//
// Enum: FileMode
//
// Purpose: Enum describing whether to create a new file or
// open an existing one.
//
//===========================================================
using System;
namespace System.IO
{
// Contains constants for specifying how the OS should open a file.
// These will control whether you overwrite a file, open an existing
// file, or some combination thereof.
//
// To append to a file, use Append (which maps to OpenOrCreate then we seek
// to the end of the file). To truncate a file or create it if it doesn't
// exist, use Create.
//
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode"]/*' />
public enum FileMode
{
// Creates a new file. An exception is raised if the file already exists.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.CreateNew"]/*' />
CreateNew = 1,
// Creates a new file. If the file already exists, it is overwritten.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.Create"]/*' />
Create = 2,
// Opens an existing file. An exception is raised if the file does not exist.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.Open"]/*' />
Open = 3,
// Opens the file if it exists. Otherwise, creates a new file.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.OpenOrCreate"]/*' />
OpenOrCreate = 4,
// Opens an existing file. Once opened, the file is truncated so that its
// size is zero bytes. The calling process must open the file with at least
// WRITE access. An exception is raised if the file does not exist.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.Truncate"]/*' />
Truncate = 5,
// Opens the file if it exists and seeks to the end. Otherwise,
// creates a new file.
//| <include file='doc\FileMode.uex' path='docs/doc[@for="FileMode.Append"]/*' />
Append = 6,
}
}