70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
// ----------------------------------------------------------------------------
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ----------------------------------------------------------------------------
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///
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// Microsoft Research, Cambridge
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//
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using NetStack.Common;
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using System;
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using System.Collections.Specialized;
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#if !SINGULARITY
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using System.Net;
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#endif
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using System.Net.IP;
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using Drivers.Net;
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namespace NetStack.Runtime
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{
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///
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// This interface represents a networking protocol.
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// It should be implemented by protocol implementations.
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// Notice: Dynamic loadable protocols should implement a
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// default constructor.
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//
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public interface IProtocol : INetModule
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{
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///
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// A protocol's handler for PDU reception,
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// @param pkt - the arrived packet argument, the internal packet is
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// stripped from all lower layer headers.
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//
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// @return NetStatus - the status of this invocation
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//
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// NOTICE: this protocol must set the internal: NetPacket.ActivePos for
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// next level protocol.
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//
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NetStatus OnProtocolReceive(NetPacket! pkt);
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// A specific Protocol's send routine
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// @param pkt - a packet to send
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// @return NetStatus - the status of this invocation
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NetStatus OnProtocolSend(NetPacket! pkt);
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// create a protocol specific session
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Session CreateSession();
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// set protocol specific data
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// @return NetStatus - the status of this invocation
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NetStatus SetProtocolSpecific(ushort opcode, byte[]! data);
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// get protocol specific data
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// @return NetStatus - the status of this invocation
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NetStatus GetProtocolSpecific(ushort opcode, out byte[] data);
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// get the protocol ID (Protocols.IPFormat.Protocol or EthernetFormat.Proto)
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ushort GetProtocolID();
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}
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public interface IFlowAware
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{
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// find this protocol's session for a given packet
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Session[]! GetSessions(NetPacket! packet);
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}
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}
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