singrdk/base/Applications/Benchmarks/SharedHeap/SharedHeapBench.cs

108 lines
3.3 KiB
C#

///////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: SharedHeapBench.cs
//
// Note: Singularity micro-benchmark program.
//
using Microsoft.Singularity;
using Microsoft.Singularity.V1.Services;
using Microsoft.Singularity.V1.Threads;
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using System.Threading;
using Microsoft.Singularity.Channels;
using Microsoft.Contracts;
using Microsoft.SingSharp.Reflection;
using Microsoft.Singularity.Applications;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Configuration;
[assembly: Transform(typeof(ApplicationResourceTransform))]
namespace Microsoft.Singularity.Applications {
[ConsoleCategory(HelpMessage="Show attributes associated with a file", DefaultAction=true)]
internal class Parameters {
[InputEndpoint("data")]
public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
[OutputEndpoint("data")]
public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
[BoolParameter( "q", Default=false, HelpMessage="Quiet Mode.")]
internal bool quietMode;
[LongParameter( "r", Default=1, HelpMessage="Repetition count.")]
internal long repetitions;
reflective internal Parameters();
internal int AppMain() {
return SharedHeapBench.AppMain(this);
}
}
//
// The goal of this test is to time how long it takes to
// create a process.
//
public class SharedHeapBench
{
internal static int AppMain(Parameters! config)
{
int iterations = 10000;
Console.Write("\nTime alloc/free ops in the shared heap\n\n");
TimeCycle(10, iterations);
Thread.Sleep(1000);
TimeCycle(100, iterations);
Thread.Sleep(1000);
TimeCycle(1000, iterations);
Thread.Sleep(1000);
TimeCycle(10000, iterations);
return 0;
}
//
// The goal of this routine is to focus on the shared heap operations
// themselves. So we allocate and then free the same amount of memory
// repeatedly, which (for small region allocations) won't cause us to
// go to the Page manager in steady state.
//
public static void TimeCycle(int bytes, int iterations)
{
ulong before = Processor.CycleCount;
for (int loop = 0; loop < iterations; loop++) {
SharedHeapService.Allocation *mem;
mem = (SharedHeapService.Allocation *)
SharedHeapService.Allocate((UIntPtr)bytes, typeof(byte).GetSystemType(), 0);
SharedHeapService.Free(mem);
}
ulong after = Processor.CycleCount;
//
// Tell the world.
//
Console.Write("\nTested {0} alloc/free iterations of {1} bytes\n",
iterations, bytes);
Console.Write("Total cycles: {0}\n", after - before);
Console.Write("\n\n");
}
}
}