108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: SharedHeapBench.cs
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//
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// Note: Singularity micro-benchmark program.
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//
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using Microsoft.Singularity;
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using Microsoft.Singularity.V1.Services;
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using Microsoft.Singularity.V1.Threads;
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using System;
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using System.Runtime.CompilerServices;
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using System.Diagnostics;
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using System.Threading;
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using Microsoft.Singularity.Channels;
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using Microsoft.Contracts;
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using Microsoft.SingSharp.Reflection;
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using Microsoft.Singularity.Applications;
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using Microsoft.Singularity.Io;
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using Microsoft.Singularity.Configuration;
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[assembly: Transform(typeof(ApplicationResourceTransform))]
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namespace Microsoft.Singularity.Applications {
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[ConsoleCategory(HelpMessage="Show attributes associated with a file", DefaultAction=true)]
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internal class Parameters {
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[InputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
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[OutputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
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[BoolParameter( "q", Default=false, HelpMessage="Quiet Mode.")]
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internal bool quietMode;
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[LongParameter( "r", Default=1, HelpMessage="Repetition count.")]
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internal long repetitions;
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reflective internal Parameters();
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internal int AppMain() {
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return SharedHeapBench.AppMain(this);
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}
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}
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//
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// The goal of this test is to time how long it takes to
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// create a process.
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//
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public class SharedHeapBench
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{
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internal static int AppMain(Parameters! config)
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{
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int iterations = 10000;
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Console.Write("\nTime alloc/free ops in the shared heap\n\n");
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TimeCycle(10, iterations);
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Thread.Sleep(1000);
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TimeCycle(100, iterations);
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Thread.Sleep(1000);
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TimeCycle(1000, iterations);
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Thread.Sleep(1000);
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TimeCycle(10000, iterations);
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return 0;
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}
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//
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// The goal of this routine is to focus on the shared heap operations
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// themselves. So we allocate and then free the same amount of memory
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// repeatedly, which (for small region allocations) won't cause us to
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// go to the Page manager in steady state.
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//
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public static void TimeCycle(int bytes, int iterations)
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{
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ulong before = Processor.CycleCount;
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for (int loop = 0; loop < iterations; loop++) {
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SharedHeapService.Allocation *mem;
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mem = (SharedHeapService.Allocation *)
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SharedHeapService.Allocate((UIntPtr)bytes, typeof(byte).GetSystemType(), 0);
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SharedHeapService.Free(mem);
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}
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ulong after = Processor.CycleCount;
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//
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// Tell the world.
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//
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Console.Write("\nTested {0} alloc/free iterations of {1} bytes\n",
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iterations, bytes);
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Console.Write("Total cycles: {0}\n", after - before);
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Console.Write("\n\n");
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}
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}
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}
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