190 lines
6.3 KiB
C#
190 lines
6.3 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: UdpGulp.cs
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//
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// Note: Simple Singularity test program.
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//
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using System;
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using System.Diagnostics;
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using System.Net.IP;
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using System.Threading;
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using Microsoft.Singularity;
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using Microsoft.SingSharp;
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using Microsoft.Singularity.Channels;
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using Microsoft.Singularity.Directory;
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using NetStack.Contracts;
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using NetStack.Channels.Public;
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using Microsoft.Contracts;
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using Microsoft.SingSharp.Reflection;
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using Microsoft.Singularity.Applications;
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using Microsoft.Singularity.Io;
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using Microsoft.Singularity.Configuration;
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[assembly: Transform(typeof(ApplicationResourceTransform))]
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namespace Microsoft.Singularity.Applications.Network
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{
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[ConsoleCategory(HelpMessage="Receive UDP data from a ipAddress, port",
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DefaultAction = true)]
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internal class Parameters
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{
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[InputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
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[OutputEndpoint("data")]
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public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
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[Endpoint]
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public readonly TRef<UdpContract.Imp:Start> udpRef;
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[LongParameter("t", Mandatory = false, HelpMessage = "Seconds to send packets for", Default = 30)]
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internal long seconds;
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[StringParameter("a", Mandatory = false, HelpMessage = "Local address to bind to.", Default = "0.0.0.0")]
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internal string address;
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[LongParameter("port", Mandatory = true, Position = 0, HelpMessage = "port to gulp from")]
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internal long port;
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reflective internal Parameters();
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internal int AppMain()
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{
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return UdpGulp.AppMain(this);
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}
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}
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public class UdpGulp
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{
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private const int FixedHeaderBytes = 42; // Ether + IP + UDP
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private static void
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ReceivePackets(
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UdpConnectionContract.Imp:ReadyState! udpConn,
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long totalSeconds
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)
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{
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int bytesThisRound = 0;
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DateTime now = DateTime.Now;
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DateTime epochEnd = now + TimeSpan.FromSeconds(1);
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DateTime epochStart = now;
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while (--totalSeconds >= 0) {
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while (now < epochEnd) {
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udpConn.SendPollRead((epochEnd - now).Milliseconds);
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switch receive {
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case udpConn.NoData() :
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// No data to read. This doesn't
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// necessarily mean the connection
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// is closed.
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Thread.Yield();
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break;
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case udpConn.Data(uint addr, ushort port2,
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byte[]! in ExHeap data):
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bytesThisRound += data.Length + FixedHeaderBytes;
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delete data;
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break;
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case udpConn.ChannelClosed():
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throw new Exception("udpConn channel closed");
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}
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now = DateTime.Now;
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}
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TimeSpan delta = now - epochStart;
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Console.WriteLine(
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"Duration(s) {0:f2} rate(bps) {1:e3} bps",
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delta.TotalSeconds,
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8.0 * bytesThisRound / delta.TotalSeconds);
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bytesThisRound = 0;
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epochStart = DateTime.Now;
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epochEnd = epochStart + TimeSpan.FromSeconds(1);
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}
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}
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public static int
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Gulp([Claims] UdpConnectionContract.Imp:ReadyState! udpConn,
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IPv4 address,
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ushort port,
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long totalSeconds)
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{
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Console.WriteLine("UdpGulp({0}, {1})", address, port);
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try {
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// Bind local endpoint
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udpConn.SendBindLocalEndPoint((uint)address, port);
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switch receive {
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case udpConn.OK() :
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// success;
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Console.WriteLine("Connected");
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break;
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case udpConn.InvalidEndPoint(ip, rejectedPort) :
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throw new Exception("udpConn address and port rejected");
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case udpConn.ChannelClosed() :
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throw new Exception("udpConn channel closed");
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}
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ReceivePackets(udpConn, totalSeconds);
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Console.WriteLine("Closing connection");
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udpConn.SendClose();
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}
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catch (Exception e)
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{
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Console.WriteLine("Unexpected exception: {0}", e);
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}
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finally {
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delete udpConn;
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}
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return 0;
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}
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internal static int AppMain(Parameters! config)
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{
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IPv4 host;
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try {
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host = IPv4.Parse(config.address);
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}
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catch (FormatException e) {
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Console.WriteLine("{0}: {1}", e, config.address);
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return -1;
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}
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if (config.port > 0xffff || config.port < 0) {
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Console.WriteLine("Port number out of range: {0}",
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config.port);
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return -1;
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}
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ushort port = (ushort) config.port;
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UdpContract.Imp udpConn = (config.udpRef).Acquire();
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if (udpConn == null) {
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Console.WriteLine("Could not initialize TCP endpoint.");
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return 1;
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}
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Console.WriteLine("Waiting for ready");
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udpConn.RecvReady();
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UdpConnectionContract.Imp! connImp;
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UdpConnectionContract.Exp! connExp;
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UdpConnectionContract.NewChannel(out connImp, out connExp);
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Console.WriteLine("Creating session");
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udpConn.SendCreateUdpSession(connExp);
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connImp.RecvReady();
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delete udpConn;
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Console.WriteLine("Ready");
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return Gulp(connImp, host, port, config.seconds);
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}
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} // end class UdpGulp
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}
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