232 lines
8.1 KiB
Plaintext
232 lines
8.1 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Microsoft Research Singularity
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//
|
|
// File: ptest.sg
|
|
//
|
|
// Note: test parameter matching code
|
|
//
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Threading;
|
|
|
|
using Microsoft.SingSharp;
|
|
using Microsoft.Contracts;
|
|
using Microsoft.Singularity;
|
|
using Microsoft.Singularity.Channels;
|
|
using Microsoft.Singularity.Directory;
|
|
using Microsoft.Singularity.Io;
|
|
using Microsoft.Singularity.Configuration;
|
|
|
|
using Microsoft.Contracts;
|
|
using Microsoft.SingSharp.Reflection;
|
|
using Microsoft.Singularity.Applications;
|
|
[assembly: Transform(typeof(ApplicationResourceTransform))]
|
|
|
|
namespace app
|
|
{
|
|
[ConsoleCategory(HelpMessage="Parameter test program.",
|
|
DefaultAction=true)]
|
|
internal class PlayConfiguration
|
|
{
|
|
private const string help1 = "this is a help message";
|
|
private const string helpForever = "this is a help for forever";
|
|
private const string helpNumThreads = "Number Of Threads to start";
|
|
private const string helpIsBool = "this is a help for isBool";
|
|
|
|
[InputEndpoint("data")]
|
|
//[Endpoint]
|
|
public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
|
|
|
|
[OutputEndpoint("data")]
|
|
//[Endpoint]
|
|
public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
|
|
|
|
[Endpoint]
|
|
public readonly TRef<SoundDeviceContract.Imp:Start> ImpRef;
|
|
|
|
[StringParameter( "filename", Mandatory=false, Default="hello world")]
|
|
internal string foo4;
|
|
|
|
[StringArrayParameter( "EverythingElse", Mandatory=false)]
|
|
internal string[] Args;
|
|
|
|
[StringParameter( "filename", Mandatory=false, Default="/fs/init", Position=0)]
|
|
internal string file;
|
|
|
|
[StringParameter( "string2", Mandatory=false)]
|
|
internal string string2;
|
|
|
|
[LongParameter( "numThreads", Mandatory=true, Default=1, HelpMessage=helpNumThreads)]
|
|
internal long numThreads;
|
|
|
|
[LongParameter( "numThreads2", Mandatory=false, Default=32, Position=1)]
|
|
internal long numThreads2;
|
|
|
|
[BoolParameter( "isBool", Mandatory=false, Default=false, HelpMessage=helpIsBool) ]
|
|
internal bool isBool;
|
|
|
|
[BoolParameter( "isBool2", Mandatory=false, Default=true)]
|
|
internal bool isBool2;
|
|
|
|
[BoolParameter( "forever", Mandatory=false, Default=false, HelpMessage=helpForever) ]
|
|
internal bool forever;
|
|
|
|
reflective internal PlayConfiguration();
|
|
|
|
internal int AppMain() {
|
|
return Play.AppMain(this);
|
|
}
|
|
}
|
|
|
|
|
|
[ConsoleCategory(Action="action1", HelpMessage="Test action1.")]
|
|
internal class Action1
|
|
{
|
|
[InputEndpoint("data")]
|
|
public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
|
|
|
|
[OutputEndpoint("data")]
|
|
public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
|
|
|
|
[LongParameter( "count", HelpMessage="count", Default=1)]
|
|
internal long count;
|
|
|
|
[NotDelayed]
|
|
reflective internal Action1();
|
|
|
|
internal int AppMain() {
|
|
Console.WriteLine("Action1 invoked: count = {0}", count);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
// End of [TODO] marker
|
|
|
|
public class Play
|
|
{
|
|
private static SoundDeviceContract.Imp:Ready OpenSoundDevice(PlayConfiguration! config)
|
|
{
|
|
// extract imp handed in as part of process creation
|
|
SoundDeviceContract.Imp! imp = (config.ImpRef).Acquire();
|
|
|
|
// get it into the ready state
|
|
Console.WriteLine("[{0}] Waiting for SB channel.", Thread.CurrentThread.GetThreadId());
|
|
switch receive
|
|
{
|
|
case imp.Success():
|
|
Console.WriteLine("[{0}] Got SB channel.", Thread.CurrentThread.GetThreadId());
|
|
break;
|
|
case imp.ContractNotSupported():
|
|
delete imp;
|
|
throw new Exception("Didn't Get SB channel. (ContractNotSupported)");
|
|
case imp.ChannelClosed():
|
|
delete imp;
|
|
throw new Exception("Didn't Get SB channel. (Channel closed)");
|
|
}
|
|
return imp;
|
|
}
|
|
|
|
internal static int AppMain(PlayConfiguration! config)
|
|
{
|
|
Console.WriteLine("isBool ={0}", config.isBool);
|
|
Console.WriteLine("isBool2 ={0}", config.isBool2);
|
|
Console.WriteLine("forever ={0}", config.forever);
|
|
Console.WriteLine("foo4 ={0}", config.foo4);
|
|
Console.WriteLine("numThreads ={0}", config.numThreads);
|
|
Console.WriteLine("numThreads2 ={0}", config.numThreads2);
|
|
Console.WriteLine("string2 ={0}", config.string2);
|
|
|
|
string[] s = config.Args;
|
|
if (s != null) {
|
|
for (int i=0; i< s.Length; i++) {
|
|
Console.WriteLine("EverythingElse[{0}]={1}",i,s[i]);
|
|
}
|
|
}
|
|
|
|
if (config.string2 == null) {
|
|
Console.WriteLine("string 2 is null (default)");
|
|
}
|
|
if (WavAudio.Content == null || WavAudio.Content.Length == 0) {
|
|
Console.WriteLine("No WAV audio to play.");
|
|
return 1;
|
|
}
|
|
|
|
if ( config.numThreads > 0 ) {
|
|
for (int i=0; i < config.numThreads; i++) {
|
|
Thread t = new Thread(new ThreadStart(new Play(config).DoPlayThread));
|
|
t.Start();
|
|
}
|
|
|
|
}
|
|
else {
|
|
return DoPlay(config);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
PlayConfiguration! config;
|
|
private Play(PlayConfiguration! config) {
|
|
this.config = config;
|
|
}
|
|
|
|
public void DoPlayThread() {
|
|
DoPlay(this.config);
|
|
}
|
|
|
|
static int DoPlay(PlayConfiguration! config) {
|
|
SoundDeviceContract.Imp audio = OpenSoundDevice(config);
|
|
if (audio == null) {
|
|
Console.WriteLine("Couldn't open audio device.");
|
|
return 2;
|
|
}
|
|
|
|
int threadId = Thread.CurrentThread.GetThreadId();
|
|
|
|
assume WavAudio.Content != null;
|
|
|
|
try {
|
|
for (int i = 0; i < WavAudio.Content.Length; i++) {
|
|
Console.WriteLine("[{1}] Playing WAV audio {0}.", i, threadId);
|
|
|
|
byte[] wav = (!)WavAudio.Content[i];
|
|
|
|
byte[] in ExHeap buffer = Bitter.FromByteArray(wav);
|
|
|
|
// Copy contents into buffer WavAudio.Content[i]
|
|
|
|
audio.SendPlayWav(buffer);
|
|
switch receive
|
|
{
|
|
case audio.RecvAckPlayWav(oldbuffer):
|
|
Console.WriteLine("[{1}] Done playing WAV audio {0}.", i,
|
|
threadId);
|
|
delete oldbuffer;
|
|
break;
|
|
|
|
case audio.RecvNakPlayWav(oldbuffer):
|
|
Console.WriteLine("[{1}] Failed to play WAV audio {0}.",
|
|
i, threadId);
|
|
delete oldbuffer;
|
|
break;
|
|
|
|
case audio.ChannelClosed():
|
|
Console.WriteLine("[{1}] SoundDevice channel closed unexpectedly {0}.",
|
|
i, threadId);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
finally {
|
|
delete audio;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
}
|