43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
// ==++==
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//
|
|
// ==--==
|
|
|
|
using System;
|
|
|
|
namespace System.Collections {
|
|
// A simple Queue of objects. Internally it is implemented as a circular
|
|
// buffer, so Enqueue can be O(n). Dequeue is O(1).
|
|
public class Queue : ICollection, ICloneable {
|
|
|
|
public Queue();
|
|
public Queue(int capacity);
|
|
public Queue(int capacity, float growFactor);
|
|
public Queue(ICollection col);
|
|
|
|
public virtual int Count { get; }
|
|
|
|
public virtual Object Clone();
|
|
|
|
public virtual bool IsSynchronized { get; }
|
|
|
|
public virtual Object SyncRoot { get; }
|
|
|
|
public virtual void Clear();
|
|
public virtual void CopyTo(Array array, int index);
|
|
public virtual void Enqueue(Object obj);
|
|
|
|
public virtual IEnumerator GetEnumerator();
|
|
|
|
public virtual Object Dequeue();
|
|
public virtual Object Peek();
|
|
public static Queue Synchronized(Queue queue);
|
|
public virtual bool Contains(Object obj);
|
|
|
|
public virtual Object[] ToArray();
|
|
|
|
public virtual void TrimToSize();
|
|
}
|
|
}
|