singrdk/base/Kernel/SingSharp.Runtime/StateStack.sg

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////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: StateStack.cs
//
// Note: File is part of Sing# runtime files and copied into Singularity tree
// whenever a new version of Sing# is dropped.
//
using System;
using Microsoft.Contracts;
namespace Microsoft.Singularity.Channels {
public pointerfree struct StateStack {
public const int STATEBITS = 8;
public const int STATEMASK = (1 << STATEBITS) - 1;
private uint stack; // 4 x 8 bits for state of machine of this endpoint. Lowest bits = top of stack
public StateStack(int initialState) {
stack = (uint)initialState & STATEMASK;
}
public void Push(int i) {
stack = stack << STATEBITS | ((uint)i & STATEMASK);
}
public void Pop() {
stack = stack >> STATEBITS;
}
public void Set(int i) {
stack = (stack & (uint)~(uint)STATEMASK) | ((uint)i & STATEMASK);
}
[Pure]
public int Top() {
return (int)(stack & STATEMASK);
}
}
}