216 lines
8.2 KiB
C#
216 lines
8.2 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: Kernel\Singularity\Scheduling\CpuResource.cs
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//
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// Note:
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//
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.Threading;
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using Microsoft.Singularity;
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#if SIMULATOR
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using Thread = Microsoft.Singularity.Scheduling.Thread;
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using Processor = Microsoft.Singularity.Scheduling.Processor;
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#endif
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namespace Microsoft.Singularity.Scheduling
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{
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/// <summary>
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/// The CPU resource provider object.
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/// </summary>
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[CLSCompliant(false)]
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public class CpuResource : IResource
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{
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/// <summary>
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/// Return a reference to the CPU resource provider object.
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/// </summary>
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static public CpuResource Provider()
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{
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return cpuResourceProvider;
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}
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public override string ResourceString
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{
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get { return "Microsoft.Singularity.Scheduling.CpuResource"; }
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}
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/// <summary>
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/// Constructor for the static CPU Resource Provider object
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/// </summary>
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private CpuResource()
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{
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}
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/// <summary>
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/// The static CPU Resource Provider object
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/// </summary>
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private static CpuResource cpuResourceProvider = new CpuResource();
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//Establishes the system scheduler -- should be called by system initialization, and should
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//throw an error when called a 2nd time.
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public static void RegisterSystemScheduler(ICpuScheduler scheduler)
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{
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if(cpuResourceScheduler == null) {
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cpuResourceScheduler = scheduler;
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}
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else {
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//TODO: Throw Exception Perhaps!
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}
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}
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/// <summary>
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/// This is the actual system CPU scheduler. It is used for CPU reservations,
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/// constraints, to interact with the timer, and to allow the CPU scheduler
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/// to be swapped out while maintaining a consistent interface.
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/// </summary>
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private static ICpuScheduler cpuResourceScheduler;
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public static ISchedulerActivity CreateSchedulerActivity()
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{
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return cpuResourceScheduler.CreateSchedulerActivity();
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}
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public static ISchedulerThread CreateSchedulerThread(Thread thread)
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{
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return cpuResourceScheduler.CreateSchedulerThread(thread);
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}
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public static ISchedulerProcessor CreateSchedulerProcessor(Processor processor)
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{
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return cpuResourceScheduler.CreateSchedulerProcessor(processor);
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}
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public static readonly TimeSpan MaxPeriod = new TimeSpan(1 * TimeSpan.TicksPerSecond);
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/// <summary>
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/// Return amount of CPU available for reservation for the specified Activity and period
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/// </summary>
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public CpuResourceAmount AvailableCpu(Activity activity, TimeSpan period)
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{
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// XXX TBD
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return new CpuResourceAmount((cyclesPerSecond * period.Ticks)
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/ TimeSpan.TicksPerSecond);
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}
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/// <summary>
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/// Reserve CPU on an ongoing basis for a resource container.
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/// Replaces any existing reservation for that resource container.
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/// Specify 0 cycles to end the CPU reservation for the resource container.
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/// Returns null if reservation is denied. XXX Should this throw an exception instead?
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/// </summary>
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public CpuResourceReservation ReserveCpu(Activity activity,
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CpuResourceAmount amount, TimeSpan period)
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{
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object tempOldReservation = activity.GetResourceReservation(CpuResource.Provider().ResourceString);
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Debug.Assert(tempOldReservation == null ||
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tempOldReservation is CpuResourceReservation);
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CpuResourceReservation oldReservation = (CpuResourceReservation)tempOldReservation;
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ISchedulerCpuReservation schedulerReservation =
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cpuResourceScheduler.ReserveCpu(activity.schedulerActivity, amount, period);
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CpuResourceReservation reservation = null;
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if(schedulerReservation != null) {
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reservation = new CpuResourceReservation(amount, period, schedulerReservation);
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schedulerReservation.EnclosingCpuReservation = reservation;
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}
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activity.SetResourceReservation(CpuResource.Provider().ResourceString, reservation);
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return reservation;
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}
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/// <summary>
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/// Convert a CPU amount to the minimum amount of time required for that amount.
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/// This conversion assumes that the CPU is running at its maximum rate.
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/// </summary>
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public CpuResourceAmount TimeToCpu(TimeSpan time)
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{
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return new CpuResourceAmount((cyclesPerSecond * time.Ticks)
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/ TimeSpan.TicksPerSecond);
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}
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/// <summary>
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/// Convert a timespan to the maximum amount of CPU that can be used in that timespan.
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/// This conversion assumes that the CPU is running at its maximum rate.
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/// </summary>
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public TimeSpan CpuToTime(CpuResourceAmount amount)
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{
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if(amount == null) {
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return new TimeSpan(0);
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}
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return new TimeSpan((TimeSpan.TicksPerSecond * amount.Cycles)
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/ cyclesPerSecond);
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}
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private long cyclesPerSecond;
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volatile static int do_something = 0;
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static void Spinner()
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{
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do_something++;
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}
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public bool NextThread(out Thread nextThread)
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{
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return cpuResourceScheduler.NextThread(out nextThread);
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}
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public bool ShouldReschedule()
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{
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return cpuResourceScheduler.ShouldReschedule();
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}
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//XXX: One resource world only.
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/// <summary>
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/// Note that as tasks now contain resource accounting, there is
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/// no need to pass out the resource usage from the scheduler.
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/// For consistency we'll still pass it out of the Task API at least
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/// until instantaneous usage is fixed.
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/// </summary>
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/// <param name="?"></param>
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/// <param name="?"></param>
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/// <param name="?"></param>
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/// <param name="?"></param>
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/// <returns>Returns true if admitted.</returns>
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internal bool BeginConstraint(Hashtable resourceEstimates,
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DateTime deadline,
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Task taskToEnd,
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out ISchedulerTask schedulerTask)
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{
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return cpuResourceScheduler.BeginConstraint(resourceEstimates,
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deadline, ((taskToEnd==null)?null:taskToEnd.schedulerTask), out schedulerTask);
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}
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internal void BeginDelayedConstraint(Hashtable resourceEstimates, TimeSpan relativeDeadline, Task taskToEnd, out ISchedulerTask schedulerTask)
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{
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cpuResourceScheduler.BeginDelayedConstraint(resourceEstimates, relativeDeadline, ((taskToEnd==null)?null:taskToEnd.schedulerTask), out schedulerTask);
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}
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internal Hashtable EndConstraint(Task taskToEnd)
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{
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cpuResourceScheduler.EndConstraint(((taskToEnd==null)?null:taskToEnd.schedulerTask));
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return taskToEnd.resourcesUsed;
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}
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public void Initialize()
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{
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Debug.Assert(cpuResourceScheduler != null, "No registered scheduler!");
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cyclesPerSecond = (long)Processor.CyclesPerSecond;
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Debug.Assert(Processor.processorTable != null, "Processor table is null!");
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for (int i = 0; i < Processor.processorTable.Length; i++) {
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Debug.Assert(Processor.processorTable[i] != null, "Processor is null!");
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Processor.processorTable[i].InitializeSchedulerProcessor();
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}
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cpuResourceScheduler.Initialize();
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}
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}
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}
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