89 lines
3.5 KiB
C#
89 lines
3.5 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: GraphNode.cs
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//
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// Note:
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//
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using System;
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using Microsoft.Singularity.Scheduling;
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namespace Microsoft.Singularity.Scheduling.Rialto
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{
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/// <summary>
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/// Nodes represent blocks of the Rialto pre-computed schedule. A node has a
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/// period and slice, accounting for its default activity, time to origin in
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/// the schedule, next execution time, and a set of variables which form the
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/// tree. A node tree has strictly increasing periods at each level in the
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/// tree (it doubles), and a node can have a `next' node (at the same level),
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/// can branch into left and right nodes (at one level below), or can account
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/// free time (and have neither). The type field stores those cases as well
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/// as the direction of the next branch to follow (Used, Free, LeftBranch,
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/// RightBranch). When traversing the tree, the next node can be determined
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/// by the following steps: (1) If the current node has a next node, select it
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/// next. (2) Otherwise, if it has type Left or Right branch, follow the
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/// branch in that direction, and toggle which branch is stored. (3) If it is
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/// a Free node, start back at the root of the tree.
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/// </summary>
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public class GraphNode
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{
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#region Constants and Enumerations
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public enum NodeType
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{
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Free = 0,
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Used = 1,
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LeftBranch = 2,
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RightBranch = 3
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};
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public static readonly int MaxNumReservations = 250;
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public static readonly int MaxProxySplits = 10;
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public static readonly int MaxMarcelTries = 2000;
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#endregion
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public NodeType Type; // Free, Used, BRANCH, (Includes mark of what next branch to take is) etc....
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public TimeSpan Slice; // node's slice (time units)
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public TimeSpan Period; // node's period (time units)
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public DateTime NextExec; // start of Next or current CPU slice
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public TimeSpan TimeToOrigin;// time to the first node of the tree
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public RialtoActivity DefaultActivity; // default activity for Used nodes
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public int ReservCount; // valid entries in the array above
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public GraphNode Next; // Next sibling
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public GraphNode Left; // left and right children of a BRANCH node
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public GraphNode Right; // leaf nodes have left == right == Next == null
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public GraphNode SameActivityNext; // Next node of the same activity
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public ReservationSlice[] ReservationArray; // array of pointers to CPU reservations
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public GraphNode()
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{
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ReservationArray = new ReservationSlice[MaxNumReservations];
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}
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public static GraphNode InitTree()
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{
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GraphNode node = new GraphNode();
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node.Type = NodeType.Free;
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node.Slice = CpuResource.MaxPeriod;
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node.Period = CpuResource.MaxPeriod;
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node.TimeToOrigin = CpuResource.MaxPeriod;
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node.NextExec = new DateTime(0);
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node.ReservCount = 0;
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node.Next = null;
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node.Left = null;
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node.Right = null;
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node.SameActivityNext = null;
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return node;
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}
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}
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}
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