111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: SystemClock.cs
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//
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// Note:
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//
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using System;
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using System.Runtime.CompilerServices;
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using Microsoft.Singularity.Hal;
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namespace Microsoft.Singularity
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{
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/// <remarks>
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/// The system clock provides an interface to the clock device that
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/// caters for the difference between the Clock and UTC. The Clock time
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/// is typically held in persistent storage and set by the user. The
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/// clock time is typically stored local time rather than UTC.
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/// </remarks>
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[CLSCompliant(false)]
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public class SystemClock
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{
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private static HalClock clockDevice;
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private static long rtcUtcOffset;
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/// <summary>
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/// Constructor.
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/// <param name="device">Underlying clock device to use.</param>
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/// <param name="rtcUtcDelta">The UTC offset of the Real-Time Clock
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/// associated with the clock device. </param>
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/// </summary>
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[NoHeapAllocation]
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public static void Initialize(HalClock device, long rtcUtcDelta)
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{
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clockDevice = device;
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rtcUtcOffset = rtcUtcDelta;
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}
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/// <summary>
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/// Get the offset applied to the Real-Time Clock device.
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/// </summary>
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[NoHeapAllocation]
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public static long GetRtcUtcOffset(long ticks)
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{
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return rtcUtcOffset;
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}
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/// <summary>
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/// Set the offset applied to the Real-Time Clock device.
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/// <param name="ticks">Offset in units of 100ns.</param>
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/// <returns>true on success, false if offset is greater than 12 hours.
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/// </returns>
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/// </summary>
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[NoHeapAllocation]
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public static bool SetRtcUtcOffset(long ticks)
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{
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if (UtcOffsetValid(ticks) == false)
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return false;
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rtcUtcOffset = ticks;
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return true;
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}
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public static DateTime GetUtcTime()
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{
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DateTime rtc = new DateTime(clockDevice.GetRtcTime());
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return rtc.AddTicks(rtcUtcOffset);
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}
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public static void SetUtcTime(DateTime now)
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{
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DateTime utc = now.AddTicks(-rtcUtcOffset);
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clockDevice.SetRtcTime(utc.Ticks);
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}
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/// <summary> Get the time elapsed since booting. All
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/// kernel timers and timing calculations should be
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/// based on the time returned by this method to avoid
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/// problems following <c>TimeZone</c> changes or time updates.
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/// <returns>Time in units of 100ns. </returns>
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/// </summary>
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public static TimeSpan KernelUpTime
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{
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[NoHeapAllocation]
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get {
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return new TimeSpan(clockDevice.GetKernelTicks());
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}
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}
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/// <summary> Get the time since booting in kernel ticks of 100ns.
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/// </summary>
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/*
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[NoHeapAllocation]
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public static long GetKernelTicks()
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{
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return clockDevice.GetKernelTicks();
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}
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*/
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[NoHeapAllocation]
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private static bool UtcOffsetValid(long offset)
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{
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return (offset >= TimeSpan.TicksPerDay / 2 &&
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offset <= TimeSpan.TicksPerDay / 2);
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}
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}
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}
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