62 lines
3.2 KiB
C#
62 lines
3.2 KiB
C#
// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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/*============================================================
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**
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** Interface: IDisposable
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**
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**
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** Purpose: Interface for assisting with deterministic finalization.
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**
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** Date: September 29, 2000
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**
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===========================================================*/
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namespace System {
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// IDisposable is an attempt at helping to solve problems with deterministic
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// finalization. The GC of course doesn't leave any way to deterministically
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// know when a finalizer will run. This forces classes that hold onto OS
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// resources or some sort of important state (such as a FileStream or a
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// network connection) to provide a Close or Dispose method so users can
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// run clean up code deterministically. We have formalized this into an
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// interface with one method. Classes may privately implement IDisposable and
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// provide a Close method instead, if that name is by far the expected name
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// for objects in that domain (ie, you don't Dispose of a FileStream, you Close
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// it).
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//
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// This interface could be theoretically used as a marker by a compiler to
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// ensure a disposable object has been cleaned up along all code paths if it's
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// been allocated in that method, though in practice any compiler that
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// draconian may tick off any number of people. Perhaps an external tool (like
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// like Purify or BoundsChecker) could do this. Instead, C# has added a using
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// clause, which will generate a try/finally statement where the resource
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// passed into the using clause will always have its Dispose method called.
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// Syntax is using(FileStream fs = ...) { .. };
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//
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// Dispose should meet the following conditions:
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// 1) Be safely callable multiple times
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// 2) Release any resources associated with the instance
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// 3) Call the base class's Dispose method, if necessary
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// 4) Suppress finalization of this class to help the GC by reducing the
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// number of objects on the finalization queue.
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// 5) Dispose shouldn't generally throw exceptions, except for very serious
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// errors that are particularly unexpected. (ie, OutOfMemoryException)
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// Ideally, nothing should go wrong with your object by calling Dispose.
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//
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// If possible, a class should define a finalizer that calls Dispose.
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// However, in many situations, this is impractical. For instance, take the
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// classic example of a Stream and a StreamWriter (which has an internal
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// buffer of data to write to the Stream). If both objects are collected
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// before Close or Dispose has been called on either, then the GC may run the
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// finalizer for the Stream first, before the StreamWriter. At that point, any
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// data buffered by the StreamWriter cannot be written to the Stream. In this
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// case, it doesn't make much sense to provide a finalizer on the StreamWriter
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// since you cannot solve this problem correctly.
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//| <include path='docs/doc[@for="IDisposable"]/*' />
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public interface IDisposable {
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//| <include path='docs/doc[@for="IDisposable.Dispose"]/*' />
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void Dispose();
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}
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}
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