singrdk/base/Kernel/System/Threading/Mutex.cs

161 lines
4.9 KiB
C#

////////////////////////////////////////////////////////////////////////////////
//
// Microsoft Research Singularity
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: Mutex.cs
//
// Note:
//
using System;
using System.Threading;
using System.Runtime.CompilerServices;
using Microsoft.Singularity;
using Microsoft.Singularity.Io;
using Microsoft.Singularity.Scheduling;
namespace System.Threading
{
[CLSCompliant(false)]
public enum MutexEvent
{
AcquireAgain = 1,
Acquire = 2,
Enqueue = 3,
}
//| <include path='docs/doc[@for="Mutex"]/*' />
[NoCCtor]
[CLSCompliant(false)]
public sealed class Mutex : WaitHandle
{
private int acquired = 0; // Number of times acquired by same thread.
//| <include path='docs/doc[@for="Mutex.Mutex2"]/*' />
public Mutex(bool initiallyOwned)
: base(initiallyOwned ? 0 : 1)
{
if (initiallyOwned) {
owner = Thread.CurrentThread;
acquired = 1;
}
}
//| <include path='docs/doc[@for="Mutex.Mutex3"]/*' />
public Mutex()
: base(1)
{
}
public bool AcquireMutex()
{
return WaitOne();
}
public bool AcquireMutex(SchedulerTime stop)
{
return WaitOne(stop);
}
//| <include path='docs/doc[@for="Mutex.ReleaseMutex"]/*' />
public void ReleaseMutex()
{
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:ReleaseMutex 001\n");
#endif // DEBUG_DISPATCH
if (Thread.CurrentThread != owner) {
VTable.Assert(Thread.CurrentThread == owner);
return;
}
bool iflag = Processor.DisableInterrupts();
try {
Scheduler.DispatchLock();
try {
VTable.Assert(acquired >= 0);
acquired--;
if (acquired == 0) {
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:ReleaseMutex 002\n");
#endif // DEBUG_DISPATCH
if (NotifyOne()) {
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:ReleaseMutex 003\n");
#endif // DEBUG_DISPATCH
signaled = 0;
acquired = 1;
}
else {
signaled = 1;
owner = null;
}
}
}
finally {
Scheduler.DispatchRelease();
}
}
finally {
Processor.RestoreInterrupts(iflag);
}
}
// Called by monitor to see if its lock is held by the current thread.
internal bool IsOwnedByCurrentThread()
{
return (Thread.CurrentThread == owner);
}
// Called with dispatch lock held and interrupts off.
// Returns true if the mutex was acquired.
internal override bool AcquireOrEnqueue(ThreadEntry entry)
{
if (owner == entry.Thread) {
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:AcquireOrEnqueue 001\n");
#endif // DEBUG_DISPATCH
acquired++;
Monitoring.Log(Monitoring.Provider.Mutex,
(ushort)MutexEvent.AcquireAgain, 0,
(uint)this.id, (uint)entry.Thread.threadIndex,
0, 0, 0);
return true;
}
else if (signaled != 0) {
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:AcquireOrEnqueue 002\n");
#endif // DEBUG_DISPATCH
signaled = 0;
owner = entry.Thread;
acquired = 1;
Monitoring.Log(Monitoring.Provider.Mutex,
(ushort)MutexEvent.Acquire, 0,
(uint)this.id, (uint)entry.Thread.threadIndex,
0, 0, 0);
return true;
}
else {
#if DEBUG_DISPATCH
DebugStub.Print("Mutex:AcquireOrEnqueue 003\n");
#endif // DEBUG_DISPATCH
queue.EnqueueTail(entry);
Monitoring.Log(Monitoring.Provider.Mutex,
(ushort)MutexEvent.Enqueue, 0,
(uint)this.id, (uint)entry.Thread.threadIndex,
0, 0, 0);
return false;
}
}
// Return mutex owner.
[NoHeapAllocation]
internal override Thread GetBeneficiary()
{
return owner;
}
}
}