59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
////////////////////////////////////////////////////////////////////////////////
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//
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// Microsoft Research Singularity - Singularity ABI
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: MutexHandle.cs
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//
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// Note:
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//
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using System;
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using System.Runtime.CompilerServices;
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namespace Microsoft.Singularity.V1.Threads
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{
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public struct MutexHandle // : public WaitHandle
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{
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public readonly UIntPtr id; // could be moved to WaitHandle
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[NoHeapAllocation]
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public static bool Create(bool initiallyOwned,
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out MutexHandle handle)
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{
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unsafe {
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fixed (MutexHandle * handlePtr = &handle) {
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return CreateImpl(initiallyOwned, handlePtr);
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}
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}
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}
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[OutsideGCDomain]
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[NoHeapAllocation]
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[StackBound(1174)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern unsafe bool CreateImpl(
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bool initiallyOwned,
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MutexHandle * handle);
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[OutsideGCDomain]
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[NoHeapAllocation]
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[StackBound(192)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Dispose(MutexHandle handle);
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[OutsideGCDomain]
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[NoHeapAllocation]
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[StackBound(960)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Release(MutexHandle handle);
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[OutsideGCDomain]
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[NoHeapAllocation]
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[StackBound(192)]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern bool IsOwnedByCurrentThread(MutexHandle handle);
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}
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}
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